The world is not one-dimensional. A cricket ball arcs through the air, a stone tied to a string whirls in a horizontal circle, a swimmer crosses a flowing river. To describe such motion we need vectors — quantities with both magnitude and direction — and we need 2D extensions of the kinematic equations of Chapter 3. This chapter sets up the vector toolkit you will use for every chapter after this, and applies it to two iconic problems: projectile motion and uniform circular motion.
Key Concepts
4.1 Scalars and Vectors
A scalar is a quantity specified completely by a number (with units). Examples: mass, temperature, time, energy, distance, speed.
A vector is a quantity specified by both a magnitude and a direction. Examples: displacement, velocity, acceleration, force, momentum.
A vector is denoted A, with magnitude ∣A∣=A≥0. Two vectors are equal if and only if they have the same magnitude and the same direction — regardless of where they are drawn.
Position vector. In a chosen frame with origin O, the position of a particle at P is the vector r=OP. The displacement in going from P1 to P2 is Δr=r2−r1 — independent of the path.
4.2 Types of Vectors
Equal vectors: same magnitude and direction.
Negative of a vector:−A has the same magnitude as A but opposite direction.
Zero / null vector0: magnitude 0, direction indeterminate. A+(−A)=0.
Unit vectorA^=A/∣A∣: magnitude 1, same direction. The Cartesian unit vectors i^,j^,k^ point along the +x,+y,+z axes.
Co-initial vectors: share the same starting point.
Collinear vectors: lie along the same line (parallel or antiparallel).
Coplanar vectors: lie in the same plane.
4.3 Vector Addition — Geometric Methods
(a) Triangle law. To add A+B, draw A, then draw B starting from the head of A. The resultant R is drawn from the tail of A to the head of B.
(b) Parallelogram law. If A and B are drawn from the same point as adjacent sides of a parallelogram, the diagonal from that point is R=A+B.
(c) Polygon law. For more than two vectors, place them head-to-tail in any order; the resultant goes from the first tail to the last head.
Properties of vector addition:
Commutative:A+B=B+A.
Associative:(A+B)+C=A+(B+C).
Distributive over scalar multiplication:k(A+B)=kA+kB.
Magnitude and direction of the resultant of two vectors at angle θ (parallelogram law):
R=A2+B2+2ABcosθ,tanα=A+BcosθBsinθ,
where α is the angle that R makes with A.
Special cases:
θ=0: Rmax=A+B.
θ=180∘: Rmin=∣A−B∣.
θ=90∘: R=A2+B2.
For any two vectors of magnitudes A and B, the magnitude of the resultant satisfies ∣A−B∣≤R≤A+B.
4.4 Subtraction, Multiplication by a Scalar
Subtraction: A−B=A+(−B).
Multiplication by a positive scalar k: same direction, magnitude scaled by k.
Multiplication by a negative scalar: direction reverses.
4.5 Resolution of a Vector — Components
Any vector in a plane can be expressed as a sum of two non-collinear components. The most useful choice is the rectangular (Cartesian) components:
A=Axi^+Ayj^,
where Ax=Acosθ, Ay=Asinθ and θ is the angle with the +x-axis. Then:
A=Ax2+Ay2,tanθ=AxAy.
In 3D: A=Axi^+Ayj^+Azk^, A=Ax2+Ay2+Az2.
Direction cosines:cosα=Ax/A, cosβ=Ay/A, cosγ=Az/A — satisfy cos2α+cos2β+cos2γ=1.
Analytical addition. If R=A+B:
Rx=Ax+Bx,Ry=Ay+By.
Then magnitude and direction follow from the formulae above. This is by far the most reliable computational approach.
4.6 Scalar (Dot) Product
A⋅B=ABcosθ=AxBx+AyBy+AzBz.
Properties:
Scalar result (no direction).
Commutative:A⋅B=B⋅A.
Distributive:A⋅(B+C)=A⋅B+A⋅C.
A⋅A=A2.
A⋅B=0 iff the vectors are perpendicular (or one is zero).
i^⋅i^=j^⋅j^=k^⋅k^=1; i^⋅j^=j^⋅k^=k^⋅i^=0.
Geometric meaning.A⋅B is the magnitude of A times the projection of B onto A (with sign).
Physical applications:
Work done: W=F⋅d.
Power: P=F⋅v.
Flux of a field through an area: Φ=E⋅A.
4.7 Vector (Cross) Product
A×B=(ABsinθ)n^,
where n^ is a unit vector perpendicular to the plane of A and B, in the direction given by the right-hand rule (curl fingers from A to B; thumb gives n^).
A×B=0 iff vectors are parallel or antiparallel (or one is zero).
i^×j^=k^, j^×k^=i^, k^×i^=j^; cyclic.
Geometric meaning.∣A×B∣ equals the area of the parallelogram spanned by A and B; half this is the area of the triangle.
Physical applications:
Torque: τ=r×F.
Angular momentum: L=r×p.
Magnetic force on a moving charge: F=qv×B.
4.8 Position, Velocity, Acceleration in 2D
For a particle with position vector r(t)=x(t)i^+y(t)j^:
v=dtdr=x˙i^+y˙j^,a=dtdv=x¨i^+y¨j^.
In 2D, v is tangent to the path at every point.
Equations of motion for constanta — same as 1D, but vector-valued:
v=u+at,r=r0+ut+21at2.Key idea: components along perpendicular axes are independent. Choose axes wisely and solve as two 1D problems.
4.9 Projectile Motion
A projectile is an object given an initial velocity and then moving freely under gravity (no air resistance, no thrust). The acceleration is g=−gj^ throughout.
Set up axes at the launch point with x horizontal (direction of horizontal velocity), y vertical upward. Initial velocity at angle θ to the horizontal: ux=ucosθ, uy=usinθ.
Equation of trajectory. Eliminate t using t=x/(ucosθ):
y=xtanθ−2u2cos2θgx2.
This is a downward parabola — the signature curve of projectile motion. Galileo first proved this geometrically in 1638.
Key quantities (projectile launched from ground, returning to ground):
Time of flight: vertical displacement zero ⇒t=0 or t=T with
T=g2usinθ.
Maximum height:H=2gu2sin2θ.
Horizontal range:R=ucosθ⋅T=gu2sin2θ.
Maximum range at θ=45∘: Rmax=u2/g.
Velocity at any time:v(t)=ucosθi^+(usinθ−gt)j^. Speed =vx2+vy2. At the peak, vy=0 and v=vx=ucosθ.
Symmetric properties (launch and landing at same height):
Same speed of projection and landing.
Same magnitude of velocity but reversed y-component.
Equal range achieved at two complementary angles θ and 90∘−θ (because sin2θ=sin(180∘−2θ)). Times of flight differ, but ranges coincide.
Derivation of H. At peak vy=0=usinθ−gtH⇒tH=usinθ/g. H=usinθ⋅tH−21gtH2=u2sin2θ/(2g).
Derivation of R.R=ucosθ⋅T=ucosθ⋅2usinθ/g=u2sin2θ/g using 2sinθcosθ=sin2θ.
Projectile from a height h. A particle projected horizontally with speed u from height h above ground:
Time of flight: t=2h/g.
Horizontal range: R=u2h/g.
Velocity on hitting ground: v=ui^−2ghj^; speed =u2+2gh.
4.10 Uniform Circular Motion
A particle moving in a circle of radius r with constant speedv is in uniform circular motion. The velocity is tangential, but it is constantly changing direction — so there is a non-zero acceleration even though the speed is constant.
Angular variables.
Angular displacement θ (in radians).
Angular velocity ω=dθ/dt (rad/s).
Period T=2π/ω (s).
Frequency f=1/T=ω/(2π) (Hz).
Linear-angular relation: v=ωr.
Centripetal acceleration. The acceleration in uniform circular motion is directed toward the center (radially inward) and has magnitude
ac=rv2=ω2r=vω.
Derivation (geometric). In a small time Δt the position vector rotates by Δθ=ωΔt. The velocity vector also rotates by Δθ (it stays perpendicular to r). The two velocity vectors v(t) and v(t+Δt), both of magnitude v, form an isoceles triangle with apex angle Δθ. For small Δθ:
∣Δv∣≈vΔθ=vωΔt.
Direction of Δv: in the limit Δt→0, it points radially inward (toward the center). So
∣a∣=limΔt→0Δt∣Δv∣=vω=rv2.
Derivation (calculus). Write r(t)=r(cosωti^+sinωtj^). Differentiate:
v=rω(−sinωti^+cosωtj^),∣v∣=rω=v.a=rω2(−cosωti^−sinωtj^)=−ω2r.
Magnitude ω2r, direction opposite to r — i.e., toward the center. ✓
Centripetal force. Required for circular motion: F=mac=mv2/r=mω2r. This force can be provided by tension (a stone on a string), gravity (a satellite in orbit), friction (a car turning), normal force (a roller coaster loop), or a combination.
Non-uniform circular motion (out of NCERT scope but useful): if the speed also changes, there is an additional tangential acceleration at=dv/dt. The total acceleration is a=ac+at with ∣a∣=ac2+at2.
4.11 Relative Velocity in Two Dimensions
For two particles A and B with velocities vA and vB in a common frame, the velocity of A relative to B is
vAB=vA−vB.
This is a vector equation. Magnitude:
∣vAB∣=vA2+vB2−2vAvBcosθ,
where θ is the angle between vA and vB.
(a) Rain-and-man problem. Rain falls vertically with speed vr relative to the ground. A man walks with horizontal speed vm. The rain relative to the man has velocity
vrm=vr−vm=−vmi^−vrj^.
The man should tilt his umbrella by an angle α=tan−1(vm/vr) from the vertical, in the direction of his motion.
(b) River-and-boat problem. A boat with speed vb (relative to water) crosses a river of width d with current vc (river velocity relative to ground).
Shortest time: point the boat perpendicular to the banks. Time =d/vb. Downstream drift =vc⋅d/vb. Resultant velocity vb2+vc2.
Shortest path (straight across): the boat must aim upstream at angle θ such that vbsinθ=vc, i.e., sinθ=vc/vb (requires vb>vc). Effective speed across =vb2−vc2. Time =d/vb2−vc2.
(c) Aircraft and wind. Same logic: ground velocity = airspeed (relative to wind) + wind velocity (relative to ground).
Worked Examples
Example 4.1 — Resultant of two vectors.
Two forces of magnitudes 6 N and 8 N act on a particle at 60∘ to each other. Find the magnitude and direction of the resultant.
Solution.R=62+82+2⋅6⋅8cos60∘=36+64+48=148≈12.17 N.
tanα=(8sin60∘)/(6+8cos60∘)=(8⋅0.866)/(6+4)=6.928/10=0.693, so α≈34.7∘ from the 6 N force.
Example 4.2 — Dot and cross.A=2i^+3j^−k^, B=i^−2j^+3k^. Find A⋅B, A×B, the angle between them, and a unit vector perpendicular to both.
Solution.A⋅B=2(1)+3(−2)+(−1)(3)=2−6−3=−7.
∣A∣=4+9+1=14, ∣B∣=1+4+9=14.
cosθ=−7/14=−0.5⇒θ=120∘.
A×B=(3⋅3−(−1)(−2))i^−(2⋅3−(−1)(1))j^+(2(−2)−3(1))k^=(9−2)i^−(6+1)j^+(−4−3)k^=7i^−7j^−7k^.
∣A×B∣=73. Unit vector: n^=(1/3)(i^−j^−k^).
Example 4.3 — Projectile basics.
A ball is thrown with speed 20 m/s at 30∘ above the horizontal from the ground. (Take g=10 m/s2.) Find time of flight, maximum height, range, and the velocity vector at t=1 s.
Solution.ux=20cos30∘=103≈17.32 m/s. uy=20sin30∘=10 m/s.
T=2uy/g=20/10=2 s.
H=uy2/(2g)=100/20=5 m.
R=ux⋅T=17.32⋅2=34.64 m. (Cross-check: R=u2sin60∘/g=400⋅0.866/10=34.64 m. ✓)
At t=1 s: vx=17.32 m/s, vy=10−10⋅1=0 m/s. So at the peak: v=17.32i^ m/s, speed 17.32 m/s.
Example 4.4 — Equation of trajectory.
For the previous launch, write y as a function of x.
Example 4.5 — Projectile from a height.
A stone is projected horizontally with speed 20 m/s from the top of a 45 m tall cliff. (a) Time to hit the ground; (b) horizontal distance from the foot of the cliff; (c) velocity on impact.
Solution. (a) h=21gt2⇒t=2⋅45/10=3 s.
(b) x=ut=20⋅3=60 m.
(c) vx=20 m/s, vy=−gt=−30 m/s. Speed =400+900=1300≈36.06 m/s. Angle below horizontal tan−1(30/20)=56.3∘.
Example 4.6 — Centripetal acceleration.
A satellite orbits Earth in a circle of radius 7000 km with a period of 5800 s. Find its speed and centripetal acceleration.
Solution.v=2πr/T=2π⋅7×106/5800≈7580 m/s.
ac=v2/r=(7580)2/7×106≈5.75×107/7×106≈8.21 m/s2. This is consistent with the value of g at this altitude (slightly less than at the surface).
Example 4.7 — River and boat.
A river is 200 m wide. A boat can move at 4 m/s in still water. The river flows at 3 m/s. (a) Minimum time to cross? Where does the boat land? (b) Boat aimed to land directly across — at what angle, and how long does it take?
Solution. (a) Aim perpendicular to bank. tmin=200/4=50 s. Downstream drift =3⋅50=150 m. (Resultant ground speed 16+9=5 m/s.)
(b) Aim upstream by θ such that 4sinθ=3⇒sinθ=0.75⇒θ=48.6∘ upstream of perpendicular. Effective across speed =4cosθ=16−9=7≈2.646 m/s. Time =200/2.646≈75.6 s.
Example 4.8 — Rain and umbrella.
Rain falls vertically at 5 m/s. A man cycles east at 5 m/s. In which direction should he tilt his umbrella?
Solution. Rain relative to man: vrm=−5i^−5j^ m/s. Magnitude 52 m/s. Angle with vertical =tan−1(5/5)=45∘ toward east (the direction of motion). He should tilt the umbrella 45∘ forward.
Example 4.9 — Two equal ranges.
A projectile has range 40 m when fired at 30∘. Find the other angle (with same speed) giving the same range, and verify.
Solution. Range depends on sin2θ, which is symmetric about θ=45∘. The complementary angle is 60∘. sin60∘=sin120∘, so both give the same R. Time of flight at 60∘ is larger by factor tan60∘/tan30∘=3.
Common Traps
Adding magnitudes instead of vectors.∣A+B∣=A+B in general.
Forgetting the angle convention. "Angle between two forces" usually means the angle when their tails are placed together — not when they are placed head-to-tail.
Believing distance traveled equals magnitude of displacement. Only true for straight-line, unidirectional motion.
At the peak of a projectile, "everything is zero." Velocity is not zero — only its vertical component is. Horizontal component remains ucosθ.
Air resistance ignored. Standard projectile formulas assume vacuum or "no air drag." Real-world projectiles deviate.
Confusing sin2θ and 2sinθcosθ. They are equal — but a common source of arithmetic slips.
Centripetal force is a separate "extra" force. It is just the net force pointing toward the center; the physical agents are tension, gravity, friction, etc.
Centrifugal force in inertial frames. Centrifugal force does not exist in an inertial frame. It is a pseudo-force that appears only in a rotating (non-inertial) frame.
At the peak, acceleration is zero. No — acceleration is g downward throughout. Velocity changes direction here.
Dot product of perpendicular vectors is not always zero. Yes it is — if the vectors are non-zero.
Cross product magnitude formula sign.∣A×B∣=AB∣sinθ∣ — always positive. The cross product as a vector has direction from the right-hand rule.
Using complementary-angle range formula off the ground. If launch and landing heights differ, complementary angles do not give equal ranges.
Range formula valid only for landing at launch height. For inclined surfaces or different landing heights, derive afresh.
Mixing speed and angular speed.v=ωr links them — units must match (rad/s, m, m/s).
In river-crossing, confusing "across" velocity with "ground" velocity. Time to cross = (width)/(component of velocity perpendicular to banks). Use the perpendicular component, not the resultant.
Using T=2u/g for projectile that lands at different height. That is the symmetric-throw formula; in general, solve the quadratic for y(t)=hland.
Quick Recap
Scalars have only magnitude; vectors have magnitude and direction. Position, displacement, velocity, acceleration, force, momentum, torque are vectors.
Resultant of A and B at angle θ: R=A2+B2+2ABcosθ, tanα=Bsinθ/(A+Bcosθ).
River-crossing: minimum time vs minimum drift — pick axes properly.
Rain-umbrella: tilt the umbrella in the direction of motion by tan−1(vm/vr).
Formula Summary
Quantity
Formula
Notes
Magnitude of A
A=Ax2+Ay2+Az2
from components
Unit vector
A^=A/A
magnitude 1
Resultant magnitude
R=A2+B2+2ABcosθ
parallelogram law
Resultant direction
tanα=Bsinθ/(A+Bcosθ)
α from A
Dot product
A⋅B=ABcosθ
scalar
Cross product magnitude
∣A×B∣=ABsinθ
area of parallelogram
Projectile time of flight
T=2usinθ/g
level launch
Projectile maximum height
H=u2sin2θ/(2g)
level launch
Projectile range
R=u2sin2θ/g
level launch
Projectile trajectory
y=xtanθ−gx2/(2u2cos2θ)
parabola
Horizontal projection from height h
t=2h/g, x=u2h/g
from cliff
Linear-angular
v=ωr
tangential speed
Centripetal acceleration
ac=v2/r=ω2r
radially inward
Period & frequency
T=2π/ω, f=1/T
UCM
Relative velocity 2D
vAB=vA−vB
vector
Boat — min. time
t=d/vb
aim perpendicular
Boat — straight across
sinθ=vc/vb, t=d/vb2−vc2
aim upstream by θ
With this 2D toolkit, you can now describe most everyday motion — and you have the algebra needed to step into Newton's laws of motion in the next chapter.