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Chapter 4: Motion in a Plane

The world is not one-dimensional. A cricket ball arcs through the air, a stone tied to a string whirls in a horizontal circle, a swimmer crosses a flowing river. To describe such motion we need vectors — quantities with both magnitude and direction — and we need 2D extensions of the kinematic equations of Chapter 3. This chapter sets up the vector toolkit you will use for every chapter after this, and applies it to two iconic problems: projectile motion and uniform circular motion.

Key Concepts

4.1 Scalars and Vectors

  • A scalar is a quantity specified completely by a number (with units). Examples: mass, temperature, time, energy, distance, speed.
  • A vector is a quantity specified by both a magnitude and a direction. Examples: displacement, velocity, acceleration, force, momentum.

A vector is denoted A\vec{A}, with magnitude A=A0\vert \vec{A}\vert = A \ge 0. Two vectors are equal if and only if they have the same magnitude and the same direction — regardless of where they are drawn.

Position vector. In a chosen frame with origin OO, the position of a particle at PP is the vector r=OP\vec{r} = \overrightarrow{OP}. The displacement in going from P1P_1 to P2P_2 is Δr=r2r1\Delta \vec{r} = \vec{r}_2 - \vec{r}_1 — independent of the path.

4.2 Types of Vectors

  • Equal vectors: same magnitude and direction.
  • Negative of a vector: A-\vec{A} has the same magnitude as A\vec{A} but opposite direction.
  • Zero / null vector 0\vec{0}: magnitude 0, direction indeterminate. A+(A)=0\vec{A} + (-\vec{A}) = \vec{0}.
  • Unit vector A^=A/A\hat{A} = \vec{A}/\vert \vec{A}\vert : magnitude 1, same direction. The Cartesian unit vectors i^,j^,k^\hat{i}, \hat{j}, \hat{k} point along the +x,+y,+z+x, +y, +z axes.
  • Co-initial vectors: share the same starting point.
  • Collinear vectors: lie along the same line (parallel or antiparallel).
  • Coplanar vectors: lie in the same plane.

4.3 Vector Addition — Geometric Methods

(a) Triangle law. To add A+B\vec{A} + \vec{B}, draw A\vec{A}, then draw B\vec{B} starting from the head of A\vec{A}. The resultant R\vec{R} is drawn from the tail of A\vec{A} to the head of B\vec{B}.

(b) Parallelogram law. If A\vec{A} and B\vec{B} are drawn from the same point as adjacent sides of a parallelogram, the diagonal from that point is R=A+B\vec{R} = \vec{A} + \vec{B}.

(c) Polygon law. For more than two vectors, place them head-to-tail in any order; the resultant goes from the first tail to the last head.

Properties of vector addition:

  • Commutative: A+B=B+A\vec{A} + \vec{B} = \vec{B} + \vec{A}.
  • Associative: (A+B)+C=A+(B+C)(\vec{A} + \vec{B}) + \vec{C} = \vec{A} + (\vec{B} + \vec{C}).
  • Distributive over scalar multiplication: k(A+B)=kA+kBk(\vec{A} + \vec{B}) = k\vec{A} + k\vec{B}.

Magnitude and direction of the resultant of two vectors at angle θ\theta (parallelogram law): R=A2+B2+2ABcosθ,R = \sqrt{A^2 + B^2 + 2AB \cos\theta}, tanα=BsinθA+Bcosθ,\tan\alpha = \frac{B \sin\theta}{A + B \cos\theta}, where α\alpha is the angle that R\vec{R} makes with A\vec{A}.

Special cases:

  • θ=0\theta = 0: Rmax=A+BR_{\max} = A + B.
  • θ=180\theta = 180^\circ: Rmin=ABR_{\min} = \vert A - B\vert .
  • θ=90\theta = 90^\circ: R=A2+B2R = \sqrt{A^2 + B^2}.

For any two vectors of magnitudes AA and BB, the magnitude of the resultant satisfies ABRA+B\vert A - B\vert \le R \le A + B.

4.4 Subtraction, Multiplication by a Scalar

  • Subtraction: AB=A+(B)\vec{A} - \vec{B} = \vec{A} + (-\vec{B}).
  • Multiplication by a positive scalar kk: same direction, magnitude scaled by kk.
  • Multiplication by a negative scalar: direction reverses.

4.5 Resolution of a Vector — Components

Any vector in a plane can be expressed as a sum of two non-collinear components. The most useful choice is the rectangular (Cartesian) components: A=Axi^+Ayj^,\vec{A} = A_x \hat{i} + A_y \hat{j}, where Ax=AcosθA_x = A \cos\theta, Ay=AsinθA_y = A \sin\theta and θ\theta is the angle with the +x+x-axis. Then: A=Ax2+Ay2,tanθ=AyAx.A = \sqrt{A_x^2 + A_y^2}, \qquad \tan\theta = \frac{A_y}{A_x}.

In 3D: A=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}, A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}.

Direction cosines: cosα=Ax/A\cos\alpha = A_x/A, cosβ=Ay/A\cos\beta = A_y/A, cosγ=Az/A\cos\gamma = A_z/A — satisfy cos2α+cos2β+cos2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1.

Analytical addition. If R=A+B\vec{R} = \vec{A} + \vec{B}: Rx=Ax+Bx,Ry=Ay+By.R_x = A_x + B_x, \qquad R_y = A_y + B_y. Then magnitude and direction follow from the formulae above. This is by far the most reliable computational approach.

4.6 Scalar (Dot) Product

AB=ABcosθ=AxBx+AyBy+AzBz.\vec{A} \cdot \vec{B} = AB \cos\theta = A_x B_x + A_y B_y + A_z B_z.

Properties:

  • Scalar result (no direction).
  • Commutative: AB=BA\vec{A} \cdot \vec{B} = \vec{B} \cdot \vec{A}.
  • Distributive: A(B+C)=AB+AC\vec{A} \cdot (\vec{B} + \vec{C}) = \vec{A} \cdot \vec{B} + \vec{A} \cdot \vec{C}.
  • AA=A2\vec{A} \cdot \vec{A} = A^2.
  • AB=0\vec{A} \cdot \vec{B} = 0 iff the vectors are perpendicular (or one is zero).
  • i^i^=j^j^=k^k^=1\hat{i} \cdot \hat{i} = \hat{j} \cdot \hat{j} = \hat{k} \cdot \hat{k} = 1; i^j^=j^k^=k^i^=0\hat{i} \cdot \hat{j} = \hat{j} \cdot \hat{k} = \hat{k} \cdot \hat{i} = 0.

Geometric meaning. AB\vec{A} \cdot \vec{B} is the magnitude of A\vec{A} times the projection of B\vec{B} onto A\vec{A} (with sign).

Physical applications:

  • Work done: W=FdW = \vec{F} \cdot \vec{d}.
  • Power: P=FvP = \vec{F} \cdot \vec{v}.
  • Flux of a field through an area: Φ=EA\Phi = \vec{E} \cdot \vec{A}.

4.7 Vector (Cross) Product

A×B=(ABsinθ)n^,\vec{A} \times \vec{B} = (AB \sin\theta)\,\hat{n}, where n^\hat{n} is a unit vector perpendicular to the plane of A\vec{A} and B\vec{B}, in the direction given by the right-hand rule (curl fingers from A\vec{A} to B\vec{B}; thumb gives n^\hat{n}).

Component form: A×B=i^j^k^AxAyAzBxByBz=(AyBzAzBy)i^+(AzBxAxBz)j^+(AxByAyBx)k^.\vec{A} \times \vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix} = (A_y B_z - A_z B_y) \hat{i} + (A_z B_x - A_x B_z) \hat{j} + (A_x B_y - A_y B_x) \hat{k}.

Properties:

  • Vector result, perpendicular to both inputs.
  • Anti-commutative: A×B=B×A\vec{A} \times \vec{B} = -\vec{B} \times \vec{A}.
  • Distributive: A×(B+C)=A×B+A×C\vec{A} \times (\vec{B} + \vec{C}) = \vec{A} \times \vec{B} + \vec{A} \times \vec{C}.
  • A×A=0\vec{A} \times \vec{A} = \vec{0}.
  • A×B=0\vec{A} \times \vec{B} = \vec{0} iff vectors are parallel or antiparallel (or one is zero).
  • i^×j^=k^\hat{i} \times \hat{j} = \hat{k}, j^×k^=i^\hat{j} \times \hat{k} = \hat{i}, k^×i^=j^\hat{k} \times \hat{i} = \hat{j}; cyclic.

Geometric meaning. A×B\vert \vec{A} \times \vec{B}\vert equals the area of the parallelogram spanned by A\vec{A} and B\vec{B}; half this is the area of the triangle.

Physical applications:

  • Torque: τ=r×F\vec{\tau} = \vec{r} \times \vec{F}.
  • Angular momentum: L=r×p\vec{L} = \vec{r} \times \vec{p}.
  • Magnetic force on a moving charge: F=qv×B\vec{F} = q \vec{v} \times \vec{B}.

4.8 Position, Velocity, Acceleration in 2D

For a particle with position vector r(t)=x(t)i^+y(t)j^\vec{r}(t) = x(t) \hat{i} + y(t) \hat{j}: v=drdt=x˙i^+y˙j^,a=dvdt=x¨i^+y¨j^.\vec{v} = \frac{d\vec{r}}{dt} = \dot{x} \hat{i} + \dot{y} \hat{j}, \qquad \vec{a} = \frac{d\vec{v}}{dt} = \ddot{x} \hat{i} + \ddot{y} \hat{j}. In 2D, v\vec{v} is tangent to the path at every point.

Equations of motion for constant a\vec{a} — same as 1D, but vector-valued: v=u+at,r=r0+ut+12at2.\vec{v} = \vec{u} + \vec{a} t, \quad \vec{r} = \vec{r}_0 + \vec{u} t + \tfrac{1}{2} \vec{a} t^2. Key idea: components along perpendicular axes are independent. Choose axes wisely and solve as two 1D problems.

4.9 Projectile Motion

A projectile is an object given an initial velocity and then moving freely under gravity (no air resistance, no thrust). The acceleration is g=gj^\vec{g} = -g \hat{j} throughout.

Set up axes at the launch point with xx horizontal (direction of horizontal velocity), yy vertical upward. Initial velocity at angle θ\theta to the horizontal: ux=ucosθu_x = u\cos\theta, uy=usinθu_y = u\sin\theta.

Independent component motions:

  • Horizontal: ax=0a_x = 0, vx=ucosθv_x = u\cos\theta (constant), x=ucosθtx = u\cos\theta \cdot t.
  • Vertical: ay=ga_y = -g, vy=usinθgtv_y = u\sin\theta - g t, y=usinθt12gt2y = u\sin\theta \cdot t - \tfrac{1}{2} g t^2.

Equation of trajectory. Eliminate tt using t=x/(ucosθ)t = x/(u\cos\theta): y=xtanθgx22u2cos2θ.y = x \tan\theta - \frac{g x^2}{2 u^2 \cos^2\theta}. This is a downward parabola — the signature curve of projectile motion. Galileo first proved this geometrically in 1638.

Key quantities (projectile launched from ground, returning to ground):

  • Time of flight: vertical displacement zero t=0\Rightarrow t = 0 or t=Tt = T with T=2usinθg.T = \frac{2 u \sin\theta}{g}.
  • Maximum height: H=u2sin2θ2g.H = \frac{u^2 \sin^2\theta}{2g}.
  • Horizontal range: R=ucosθT=u2sin2θg.R = u\cos\theta \cdot T = \frac{u^2 \sin 2\theta}{g}.
  • Maximum range at θ=45\theta = 45^\circ: Rmax=u2/gR_{\max} = u^2 / g.
  • Velocity at any time: v(t)=ucosθi^+(usinθgt)j^\vec{v}(t) = u\cos\theta\, \hat{i} + (u\sin\theta - gt)\, \hat{j}. Speed =vx2+vy2= \sqrt{v_x^2 + v_y^2}. At the peak, vy=0v_y = 0 and v=vx=ucosθv = v_x = u\cos\theta.

Symmetric properties (launch and landing at same height):

  • Same speed of projection and landing.
  • Same magnitude of velocity but reversed yy-component.
  • Equal range achieved at two complementary angles θ\theta and 90θ90^\circ - \theta (because sin2θ=sin(1802θ)\sin 2\theta = \sin(180^\circ - 2\theta)). Times of flight differ, but ranges coincide.

Derivation of HH. At peak vy=0=usinθgtHtH=usinθ/gv_y = 0 = u\sin\theta - g t_H \Rightarrow t_H = u\sin\theta / g. H=usinθtH12gtH2=u2sin2θ/(2g)H = u\sin\theta \cdot t_H - \tfrac{1}{2} g t_H^2 = u^2 \sin^2\theta / (2g).

Derivation of RR. R=ucosθT=ucosθ2usinθ/g=u2sin2θ/gR = u\cos\theta \cdot T = u\cos\theta \cdot 2u\sin\theta/g = u^2 \sin 2\theta / g using 2sinθcosθ=sin2θ2\sin\theta\cos\theta = \sin 2\theta.

Projectile from a height hh. A particle projected horizontally with speed uu from height hh above ground:

  • Time of flight: t=2h/gt = \sqrt{2h/g}.
  • Horizontal range: R=u2h/gR = u\sqrt{2h/g}.
  • Velocity on hitting ground: v=ui^2ghj^\vec{v} = u\hat{i} - \sqrt{2gh}\,\hat{j}; speed =u2+2gh= \sqrt{u^2 + 2gh}.

4.10 Uniform Circular Motion

A particle moving in a circle of radius rr with constant speed vv is in uniform circular motion. The velocity is tangential, but it is constantly changing direction — so there is a non-zero acceleration even though the speed is constant.

Angular variables.

  • Angular displacement θ\theta (in radians).
  • Angular velocity ω=dθ/dt\omega = d\theta / dt (rad/s).
  • Period T=2π/ωT = 2\pi / \omega (s).
  • Frequency f=1/T=ω/(2π)f = 1/T = \omega/(2\pi) (Hz).
  • Linear-angular relation: v=ωrv = \omega r.

Centripetal acceleration. The acceleration in uniform circular motion is directed toward the center (radially inward) and has magnitude ac=v2r=ω2r=vω.a_c = \frac{v^2}{r} = \omega^2 r = v \omega.

Derivation (geometric). In a small time Δt\Delta t the position vector rotates by Δθ=ωΔt\Delta\theta = \omega \Delta t. The velocity vector also rotates by Δθ\Delta\theta (it stays perpendicular to r\vec{r}). The two velocity vectors v(t)\vec{v}(t) and v(t+Δt)\vec{v}(t + \Delta t), both of magnitude vv, form an isoceles triangle with apex angle Δθ\Delta\theta. For small Δθ\Delta\theta: ΔvvΔθ=vωΔt.|\Delta\vec{v}| \approx v\,\Delta\theta = v \omega \Delta t. Direction of Δv\Delta\vec{v}: in the limit Δt0\Delta t \to 0, it points radially inward (toward the center). So a=limΔt0ΔvΔt=vω=v2r.|\vec{a}| = \lim_{\Delta t \to 0} \frac{|\Delta\vec{v}|}{\Delta t} = v\omega = \frac{v^2}{r}.

Derivation (calculus). Write r(t)=r(cosωti^+sinωtj^)\vec{r}(t) = r(\cos\omega t\,\hat{i} + \sin\omega t\,\hat{j}). Differentiate: v=rω(sinωti^+cosωtj^),v=rω=v.\vec{v} = r\omega(-\sin\omega t\,\hat{i} + \cos\omega t\,\hat{j}), \quad |\vec{v}| = r\omega = v. a=rω2(cosωti^sinωtj^)=ω2r.\vec{a} = r\omega^2(-\cos\omega t\,\hat{i} - \sin\omega t\,\hat{j}) = -\omega^2 \vec{r}. Magnitude ω2r\omega^2 r, direction opposite to r\vec{r} — i.e., toward the center. \checkmark

Centripetal force. Required for circular motion: F=mac=mv2/r=mω2rF = m a_c = m v^2 / r = m \omega^2 r. This force can be provided by tension (a stone on a string), gravity (a satellite in orbit), friction (a car turning), normal force (a roller coaster loop), or a combination.

Non-uniform circular motion (out of NCERT scope but useful): if the speed also changes, there is an additional tangential acceleration at=dv/dta_t = dv/dt. The total acceleration is a=ac+at\vec{a} = \vec{a}_c + \vec{a}_t with a=ac2+at2\vert \vec{a}\vert = \sqrt{a_c^2 + a_t^2}.

4.11 Relative Velocity in Two Dimensions

For two particles AA and BB with velocities vA\vec{v}_A and vB\vec{v}_B in a common frame, the velocity of AA relative to BB is vAB=vAvB.\vec{v}_{AB} = \vec{v}_A - \vec{v}_B. This is a vector equation. Magnitude: vAB=vA2+vB22vAvBcosθ,|\vec{v}_{AB}| = \sqrt{v_A^2 + v_B^2 - 2 v_A v_B \cos\theta}, where θ\theta is the angle between vA\vec{v}_A and vB\vec{v}_B.

(a) Rain-and-man problem. Rain falls vertically with speed vrv_r relative to the ground. A man walks with horizontal speed vmv_m. The rain relative to the man has velocity vrm=vrvm=vmi^vrj^.\vec{v}_{rm} = \vec{v}_r - \vec{v}_m = -v_m \hat{i} - v_r \hat{j}. The man should tilt his umbrella by an angle α=tan1(vm/vr)\alpha = \tan^{-1}(v_m/v_r) from the vertical, in the direction of his motion.

(b) River-and-boat problem. A boat with speed vbv_b (relative to water) crosses a river of width dd with current vcv_c (river velocity relative to ground).

  • Shortest time: point the boat perpendicular to the banks. Time =d/vb= d/v_b. Downstream drift =vcd/vb= v_c \cdot d/v_b. Resultant velocity vb2+vc2\sqrt{v_b^2 + v_c^2}.
  • Shortest path (straight across): the boat must aim upstream at angle θ\theta such that vbsinθ=vcv_b \sin\theta = v_c, i.e., sinθ=vc/vb\sin\theta = v_c/v_b (requires vb>vcv_b > v_c). Effective speed across =vb2vc2= \sqrt{v_b^2 - v_c^2}. Time =d/vb2vc2= d/\sqrt{v_b^2 - v_c^2}.

(c) Aircraft and wind. Same logic: ground velocity = airspeed (relative to wind) + wind velocity (relative to ground).

Worked Examples

Example 4.1 — Resultant of two vectors. Two forces of magnitudes 66 N and 88 N act on a particle at 6060^\circ to each other. Find the magnitude and direction of the resultant.

Solution. R=62+82+268cos60=36+64+48=14812.17R = \sqrt{6^2 + 8^2 + 2\cdot 6\cdot 8 \cos 60^\circ} = \sqrt{36 + 64 + 48} = \sqrt{148} \approx 12.17 N. tanα=(8sin60)/(6+8cos60)=(80.866)/(6+4)=6.928/10=0.693\tan\alpha = (8 \sin 60^\circ) / (6 + 8\cos 60^\circ) = (8 \cdot 0.866) / (6 + 4) = 6.928/10 = 0.693, so α34.7\alpha \approx 34.7^\circ from the 66 N force.

Example 4.2 — Dot and cross. A=2i^+3j^k^\vec{A} = 2\hat{i} + 3\hat{j} - \hat{k}, B=i^2j^+3k^\vec{B} = \hat{i} - 2\hat{j} + 3\hat{k}. Find AB\vec{A} \cdot \vec{B}, A×B\vec{A} \times \vec{B}, the angle between them, and a unit vector perpendicular to both.

Solution. AB=2(1)+3(2)+(1)(3)=263=7\vec{A} \cdot \vec{B} = 2(1) + 3(-2) + (-1)(3) = 2 - 6 - 3 = -7. A=4+9+1=14\vert \vec{A}\vert = \sqrt{4+9+1} = \sqrt{14}, B=1+4+9=14\vert \vec{B}\vert = \sqrt{1+4+9} = \sqrt{14}. cosθ=7/14=0.5θ=120\cos\theta = -7/14 = -0.5 \Rightarrow \theta = 120^\circ. A×B=(33(1)(2))i^(23(1)(1))j^+(2(2)3(1))k^=(92)i^(6+1)j^+(43)k^=7i^7j^7k^\vec{A} \times \vec{B} = (3\cdot 3 - (-1)(-2))\hat{i} - (2\cdot 3 - (-1)(1))\hat{j} + (2(-2) - 3(1))\hat{k} = (9 - 2)\hat{i} - (6 + 1)\hat{j} + (-4 - 3)\hat{k} = 7\hat{i} - 7\hat{j} - 7\hat{k}. A×B=73\vert \vec{A} \times \vec{B}\vert = 7\sqrt{3}. Unit vector: n^=(1/3)(i^j^k^)\hat{n} = (1/\sqrt{3})(\hat{i} - \hat{j} - \hat{k}).

Cross-check: A×B=ABsinθ=14sin120=143/2=73\vert \vec{A} \times \vec{B}\vert = AB\sin\theta = 14 \cdot \sin 120^\circ = 14 \cdot \sqrt{3}/2 = 7\sqrt{3}. \checkmark

Example 4.3 — Projectile basics. A ball is thrown with speed 2020 m/s at 3030^\circ above the horizontal from the ground. (Take g=10g = 10 m/s2^2.) Find time of flight, maximum height, range, and the velocity vector at t=1t = 1 s.

Solution. ux=20cos30=10317.32u_x = 20 \cos 30^\circ = 10\sqrt{3}\approx 17.32 m/s. uy=20sin30=10u_y = 20\sin 30^\circ = 10 m/s. T=2uy/g=20/10=2T = 2 u_y / g = 20/10 = 2 s. H=uy2/(2g)=100/20=5H = u_y^2 / (2g) = 100/20 = 5 m. R=uxT=17.322=34.64R = u_x \cdot T = 17.32 \cdot 2 = 34.64 m. (Cross-check: R=u2sin60/g=4000.866/10=34.64R = u^2 \sin 60^\circ / g = 400 \cdot 0.866/10 = 34.64 m. \checkmark) At t=1t = 1 s: vx=17.32v_x = 17.32 m/s, vy=10101=0v_y = 10 - 10\cdot 1 = 0 m/s. So at the peak: v=17.32i^\vec{v} = 17.32 \hat{i} m/s, speed 17.3217.32 m/s.

Example 4.4 — Equation of trajectory. For the previous launch, write yy as a function of xx.

Solution. y=xtan30gx2/(2u2cos230)=x/310x2/(24003/4)=x/3x2/60y = x \tan 30^\circ - g x^2/(2 u^2 \cos^2 30^\circ) = x/\sqrt{3} - 10 x^2 / (2 \cdot 400 \cdot 3/4) = x/\sqrt{3} - x^2/60. Parabola opening downward.

Example 4.5 — Projectile from a height. A stone is projected horizontally with speed 2020 m/s from the top of a 4545 m tall cliff. (a) Time to hit the ground; (b) horizontal distance from the foot of the cliff; (c) velocity on impact.

Solution. (a) h=12gt2t=245/10=3h = \tfrac{1}{2} g t^2 \Rightarrow t = \sqrt{2 \cdot 45 / 10} = 3 s. (b) x=ut=203=60x = u t = 20 \cdot 3 = 60 m. (c) vx=20v_x = 20 m/s, vy=gt=30v_y = -g t = -30 m/s. Speed =400+900=130036.06= \sqrt{400 + 900} = \sqrt{1300} \approx 36.06 m/s. Angle below horizontal tan1(30/20)=56.3\tan^{-1}(30/20) = 56.3^\circ.

Example 4.6 — Centripetal acceleration. A satellite orbits Earth in a circle of radius 70007000 km with a period of 58005800 s. Find its speed and centripetal acceleration.

Solution. v=2πr/T=2π7×106/58007580v = 2\pi r / T = 2\pi \cdot 7 \times 10^6 / 5800 \approx 7580 m/s. ac=v2/r=(7580)2/7×1065.75×107/7×1068.21a_c = v^2/r = (7580)^2 / 7 \times 10^6 \approx 5.75 \times 10^7 / 7 \times 10^6 \approx 8.21 m/s2^2. This is consistent with the value of gg at this altitude (slightly less than at the surface).

Example 4.7 — River and boat. A river is 200200 m wide. A boat can move at 44 m/s in still water. The river flows at 33 m/s. (a) Minimum time to cross? Where does the boat land? (b) Boat aimed to land directly across — at what angle, and how long does it take?

Solution. (a) Aim perpendicular to bank. tmin=200/4=50t_{\min} = 200/4 = 50 s. Downstream drift =350=150= 3 \cdot 50 = 150 m. (Resultant ground speed 16+9=5\sqrt{16 + 9} = 5 m/s.) (b) Aim upstream by θ\theta such that 4sinθ=3sinθ=0.75θ=48.64\sin\theta = 3 \Rightarrow \sin\theta = 0.75 \Rightarrow \theta = 48.6^\circ upstream of perpendicular. Effective across speed =4cosθ=169=72.646= 4\cos\theta = \sqrt{16 - 9} = \sqrt{7} \approx 2.646 m/s. Time =200/2.64675.6= 200/2.646 \approx 75.6 s.

Example 4.8 — Rain and umbrella. Rain falls vertically at 55 m/s. A man cycles east at 55 m/s. In which direction should he tilt his umbrella?

Solution. Rain relative to man: vrm=5i^5j^\vec{v}_{rm} = -5 \hat{i} - 5 \hat{j} m/s. Magnitude 525\sqrt{2} m/s. Angle with vertical =tan1(5/5)=45= \tan^{-1}(5/5) = 45^\circ toward east (the direction of motion). He should tilt the umbrella 4545^\circ forward.

Example 4.9 — Two equal ranges. A projectile has range 4040 m when fired at 3030^\circ. Find the other angle (with same speed) giving the same range, and verify.

Solution. Range depends on sin2θ\sin 2\theta, which is symmetric about θ=45\theta = 45^\circ. The complementary angle is 6060^\circ. sin60=sin120\sin 60^\circ = \sin 120^\circ, so both give the same RR. Time of flight at 6060^\circ is larger by factor tan60/tan30=3\tan 60^\circ / \tan 30^\circ = 3.

Common Traps

  • Adding magnitudes instead of vectors. A+BA+B\vert \vec{A} + \vec{B}\vert \ne A + B in general.
  • Forgetting the angle convention. "Angle between two forces" usually means the angle when their tails are placed together — not when they are placed head-to-tail.
  • Believing distance traveled equals magnitude of displacement. Only true for straight-line, unidirectional motion.
  • At the peak of a projectile, "everything is zero." Velocity is not zero — only its vertical component is. Horizontal component remains ucosθu\cos\theta.
  • Air resistance ignored. Standard projectile formulas assume vacuum or "no air drag." Real-world projectiles deviate.
  • Confusing sin2θ\sin 2\theta and 2sinθcosθ2\sin\theta\cos\theta. They are equal — but a common source of arithmetic slips.
  • Centripetal force is a separate "extra" force. It is just the net force pointing toward the center; the physical agents are tension, gravity, friction, etc.
  • Centrifugal force in inertial frames. Centrifugal force does not exist in an inertial frame. It is a pseudo-force that appears only in a rotating (non-inertial) frame.
  • At the peak, acceleration is zero. No — acceleration is gg downward throughout. Velocity changes direction here.
  • Dot product of perpendicular vectors is not always zero. Yes it is — if the vectors are non-zero.
  • Cross product magnitude formula sign. A×B=ABsinθ\vert \vec{A} \times \vec{B}\vert = AB\vert \sin\theta\vert — always positive. The cross product as a vector has direction from the right-hand rule.
  • Using complementary-angle range formula off the ground. If launch and landing heights differ, complementary angles do not give equal ranges.
  • Range formula valid only for landing at launch height. For inclined surfaces or different landing heights, derive afresh.
  • Mixing speed and angular speed. v=ωrv = \omega r links them — units must match (rad/s, m, m/s).
  • In river-crossing, confusing "across" velocity with "ground" velocity. Time to cross = (width)/(component of velocity perpendicular to banks). Use the perpendicular component, not the resultant.
  • Using T=2u/gT = 2u/g for projectile that lands at different height. That is the symmetric-throw formula; in general, solve the quadratic for y(t)=hlandy(t) = h_{\text{land}}.

Quick Recap

  • Scalars have only magnitude; vectors have magnitude and direction. Position, displacement, velocity, acceleration, force, momentum, torque are vectors.
  • Resultant of A\vec{A} and B\vec{B} at angle θ\theta: R=A2+B2+2ABcosθR = \sqrt{A^2 + B^2 + 2AB\cos\theta}, tanα=Bsinθ/(A+Bcosθ)\tan\alpha = B\sin\theta/(A + B\cos\theta).
  • ABRA+B\vert A - B\vert \le R \le A + B for any two vectors.
  • Rectangular components: A=Acosθi^+Asinθj^\vec{A} = A\cos\theta\, \hat{i} + A\sin\theta\, \hat{j}. Add component-wise.
  • Dot product: AB=ABcosθ\vec{A} \cdot \vec{B} = AB\cos\theta, scalar; zero when perpendicular. Used for work, power, flux.
  • Cross product: A×B=ABsinθn^\vec{A} \times \vec{B} = AB\sin\theta\, \hat{n}, vector, right-hand rule; zero when parallel. Used for torque, angular momentum, magnetic force.
  • For constant a\vec{a} in 2D: components along xx and yy are independent 1D problems.
  • Projectile (launched from ground):
    • Trajectory y=xtanθgx2/(2u2cos2θ)y = x\tan\theta - g x^2/(2 u^2 \cos^2\theta) — parabola.
    • T=2usinθ/gT = 2u\sin\theta/g, H=u2sin2θ/(2g)H = u^2\sin^2\theta/(2g), R=u2sin2θ/gR = u^2\sin 2\theta/g.
    • Rmax=u2/gR_{\max} = u^2/g at θ=45\theta = 45^\circ.
    • Complementary angles θ\theta and 90θ90^\circ - \theta give the same range.
  • Uniform circular motion: v=ωrv = \omega r; ac=v2/r=ω2ra_c = v^2/r = \omega^2 r directed radially inward.
  • T=2π/ωT = 2\pi/\omega, f=1/Tf = 1/T.
  • Relative velocity in 2D: vAB=vAvB\vec{v}_{AB} = \vec{v}_A - \vec{v}_B.
  • River-crossing: minimum time vs minimum drift — pick axes properly.
  • Rain-umbrella: tilt the umbrella in the direction of motion by tan1(vm/vr)\tan^{-1}(v_m/v_r).

Formula Summary

QuantityFormulaNotes
Magnitude of A\vec{A}A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}from components
Unit vectorA^=A/A\hat{A} = \vec{A}/Amagnitude 1
Resultant magnitudeR=A2+B2+2ABcosθR = \sqrt{A^2 + B^2 + 2AB\cos\theta}parallelogram law
Resultant directiontanα=Bsinθ/(A+Bcosθ)\tan\alpha = B\sin\theta/(A + B\cos\theta)α\alpha from A\vec{A}
Dot productAB=ABcosθ\vec{A}\cdot\vec{B} = AB\cos\thetascalar
Cross product magnitudeA×B=ABsinθ\vert \vec{A}\times\vec{B}\vert = AB\sin\thetaarea of parallelogram
Projectile time of flightT=2usinθ/gT = 2u\sin\theta/glevel launch
Projectile maximum heightH=u2sin2θ/(2g)H = u^2\sin^2\theta/(2g)level launch
Projectile rangeR=u2sin2θ/gR = u^2\sin 2\theta/glevel launch
Projectile trajectoryy=xtanθgx2/(2u2cos2θ)y = x\tan\theta - gx^2/(2u^2\cos^2\theta)parabola
Horizontal projection from height hht=2h/gt = \sqrt{2h/g}, x=u2h/gx = u\sqrt{2h/g}from cliff
Linear-angularv=ωrv = \omega rtangential speed
Centripetal accelerationac=v2/r=ω2ra_c = v^2/r = \omega^2 rradially inward
Period & frequencyT=2π/ωT = 2\pi/\omega, f=1/Tf = 1/TUCM
Relative velocity 2DvAB=vAvB\vec{v}_{AB} = \vec{v}_A - \vec{v}_Bvector
Boat — min. timet=d/vbt = d/v_baim perpendicular
Boat — straight acrosssinθ=vc/vb\sin\theta = v_c/v_b, t=d/vb2vc2t = d/\sqrt{v_b^2 - v_c^2}aim upstream by θ\theta

With this 2D toolkit, you can now describe most everyday motion — and you have the algebra needed to step into Newton's laws of motion in the next chapter.

Sub-topics

8 pages
Quiz
Motion in a Plane
15 questions · pick the best answer
Q1

Two forces of 6 N and 8 N act at right angles. The magnitude of the resultant is:

Q2

For two vectors of magnitudes 5 and 3, the magnitude of their resultant can take any value in the range:

Q3

If A·B = 0 and neither vector is zero, then A and B are:

Q4

The cross product A × B is zero (with both vectors non-zero) when A and B are:

Q5

For a projectile launched from level ground with speed u at angle θ, the maximum range is achieved at θ = ____ and equals:

Q6

A projectile is fired at speed u and angle θ. At its highest point, the velocity is:

Q7

Two projectiles thrown at angles 30° and 60° with the same initial speed (from level ground) have:

Q8

A stone is thrown horizontally with speed 20 m/s from a 45 m cliff. (g = 10 m/s².) Time to hit the ground is:

Q9

A particle in uniform circular motion has speed v on a radius r. Its acceleration is:

Q10

A stone tied to a string of length 1 m is whirled in a horizontal circle at 2 m/s. The centripetal acceleration is:

Q11

Rain falls vertically at 4 m/s. A man cycles east at 3 m/s. He should tilt his umbrella at an angle (from vertical) of approximately:

Q12

A river is 100 m wide; current 3 m/s; boat speed in still water 5 m/s. Minimum time to cross is:

Q13

For the same problem (boat 5, current 3, width 100 m), the minimum drift along the bank when crossing directly across is:

Q14

If vectors A = 2î + 3ĵ and B = 3î − 2ĵ, then A·B equals:

Q15

A particle is projected with speed 20 m/s at 30° above the horizontal. (g = 10 m/s².) Its horizontal range is: