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Chapter 3: Motion in a Straight Line

Kinematics is the geometry of motion — we describe how an object moves without yet asking why. Restricting motion to one dimension (a straight line) lets us focus on the key ideas — position, displacement, velocity, acceleration — using just signed numbers, before vectors enter the picture in Chapter 4. Every kinematic formula you will use throughout Class XI and XII (and the JEE syllabus) is built on the ideas of this chapter.

A subtle point right at the start: we model a moving body as a point particle. This is justified when the size of the body is much smaller than the distances involved. A cricket ball traveling 100 m is a point. A spinning fan blade is not.

Key Concepts

3.1 Rest and Motion are Relative

An object is at rest with respect to a frame of reference if its position in that frame does not change with time, and in motion otherwise. The same object can be at rest in one frame and in motion in another. A passenger sitting in a moving train is at rest relative to the train but in motion relative to the platform. There is no absolute rest — every description of motion is relative to a chosen frame of reference.

A frame of reference is essentially a coordinate system attached to an observer, together with a clock. In one-dimensional kinematics we pick a single axis (call it xx), an origin OO, and a positive direction.

3.2 Position, Path Length, Displacement

Position x(t)x(t) — the signed coordinate of the particle on the chosen axis at time tt.

Path length (also called distance traveled) — the total length of the path actually followed; a scalar, always positive, never decreases.

Displacement Δx=x2x1\Delta x = x_2 - x_1 — the change in position; a signed scalar in 1D (a vector in 2D / 3D). Can be positive, negative, or zero.

PropertyPath lengthDisplacement
SignAlways 0\ge 0Can be ±\pm or 0
TypeScalarVector (1D: signed scalar)
Equal to displacement?Only if motion is strictly in one direction without reversing
Depends on path?YesNo (only endpoints)

Important: displacementpath length\lvert\text{displacement}\rvert \le \text{path length} in every case. Equality holds iff the particle moves in one direction without ever turning back.

3.3 Average Speed and Average Velocity

Average speed over an interval Δt\Delta t: vˉspeed=total path lengthtotal time.\bar{v}_{\text{speed}} = \frac{\text{total path length}}{\text{total time}}.

Average velocity over an interval Δt\Delta t: vˉ=ΔxΔt=x2x1t2t1.\bar{v} = \frac{\Delta x}{\Delta t} = \frac{x_2 - x_1}{t_2 - t_1}.

Speed is always 0\ge 0; velocity carries a sign (direction). Average speed and average velocity have the same magnitude only when motion is in one direction without reversing.

A famous trap. A particle moves 100100 m east in 2020 s, then 100100 m west in 3030 s. Average speed =200/50=4= 200/50 = 4 m/s. Average velocity =0= 0 (net displacement is zero). Never confuse the two.

3.4 Instantaneous Velocity and Speed

The instantaneous velocity at time tt is the limit of the average velocity as the interval shrinks: v(t)=limΔt0ΔxΔt=dxdt.v(t) = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}.

Instantaneous speed = v(t)\vert v(t)\vert . Speedometer reads instantaneous speed; velocity additionally encodes direction.

Geometrically, on an xxtt graph:

  • Average velocity over an interval == slope of the chord between the two endpoints.
  • Instantaneous velocity == slope of the tangent at the point.

3.5 Acceleration

Average acceleration over an interval: aˉ=ΔvΔt.\bar{a} = \frac{\Delta v}{\Delta t}.

Instantaneous acceleration: a(t)=dvdt=d2xdt2.a(t) = \frac{dv}{dt} = \frac{d^2 x}{dt^2}.

A useful chain-rule form (eliminates time): a=dvdt=dvdxdxdt=vdvdx.a = \frac{dv}{dt} = \frac{dv}{dx} \cdot \frac{dx}{dt} = v\frac{dv}{dx}.

Sign conventions:

  • v>0v > 0 — particle moves in +x+x direction.
  • a>0a > 0 — velocity is increasing algebraically.
  • av>0a v > 0 — speed is increasing (accelerating).
  • av<0a v < 0 — speed is decreasing (decelerating / retarding).
  • a=0a = 0 means velocity is constant — not that the body is at rest!

3.6 Uniform vs Non-uniform Motion

  • Uniform motion (uniform velocity): vv = const, so a=0a = 0. On xxtt graph: straight line. On vvtt graph: horizontal line.
  • Uniformly accelerated motion: aa = const. On xxtt graph: parabola. On vvtt graph: straight (slanted) line. On aatt graph: horizontal line.
  • Non-uniformly accelerated motion: aa varies with time. Graphs become curves.

3.7 Kinematic Equations for Uniformly Accelerated Motion

If uu is initial velocity, vv final velocity, aa constant acceleration, ss displacement during time tt, then:

  v=u+at  \boxed{\;v = u + at\;}   s=ut+12at2  \boxed{\;s = ut + \tfrac{1}{2} a t^2\;}   v2=u2+2as  \boxed{\;v^2 = u^2 + 2 a s\;}   s=12(u+v)t  \boxed{\;s = \tfrac{1}{2}(u + v)\, t \;}   sn=u+a2(2n1)  \boxed{\;s_n = u + \tfrac{a}{2}(2n - 1)\;}

The last gives the displacement during the nn-th second (not "in nn s") — note that its dimensions are length, not length/time, even though it looks otherwise.

Calculus derivation (constant aa). Starting from a=dv/dta = dv/dt: uvdv=0tadt    vu=at    v=u+at.\int_u^v dv' = \int_0^t a\, dt' \;\Longrightarrow\; v - u = at \;\Longrightarrow\; v = u + at. Then v=dx/dt=u+atv = dx/dt = u + at, so 0sdx=0t(u+at)dt    s=ut+12at2.\int_0^s dx = \int_0^t (u + at)\, dt \;\Longrightarrow\; s = ut + \tfrac{1}{2} a t^2. For the third, use a=vdv/dxa = v\, dv/dx: uvvdv=0sadx    12(v2u2)=as    v2=u2+2as.\int_u^v v\, dv = \int_0^s a\, dx \;\Longrightarrow\; \tfrac{1}{2}(v^2 - u^2) = a s \;\Longrightarrow\; v^2 = u^2 + 2 a s.

Graphical derivation. On a vvtt graph for constant acceleration, the line is straight with slope aa, vv-intercept uu, value vv at time tt. The area under the line from 00 to tt is the displacement: s=12(u+v)t=ut+12(vu)t=ut+12(at)t=ut+12at2.s = \tfrac{1}{2}(u + v) t = u t + \tfrac{1}{2}(v - u) t = u t + \tfrac{1}{2}(at) t = u t + \tfrac{1}{2} a t^2. Also vu=atv - u = at (slope ×\times run) gives the first equation. Combining v=u+atv = u + at with s=12(u+v)ts = \tfrac{1}{2}(u+v)t and eliminating tt gives v2=u2+2asv^2 = u^2 + 2as.

Derivation of sns_n. Total displacement in nn s: Sn=un+12an2S_n = u n + \tfrac{1}{2} a n^2. In (n1)(n-1) s: Sn1=u(n1)+12a(n1)2S_{n-1} = u(n-1) + \tfrac{1}{2} a (n-1)^2. The displacement during the nn-th second is the difference: sn=SnSn1=u+a2(2n1).s_n = S_n - S_{n-1} = u + \tfrac{a}{2}(2n - 1).

Sign convention. When applying these equations, fix the positive direction first (usually the direction of initial motion) and assign signs to uu, aa, ss, vv consistently. A common pitfall is plugging in g-g for downward acceleration but then forgetting to flip the sign of an upward initial velocity.

3.8 Motion under Gravity (1D Free Fall)

Near Earth's surface (and in vacuum), all bodies experience the same downward acceleration of magnitude g9.8m/s2g \approx 9.8\,\text{m/s}^2 (often taken as 1010 for quick numerics). With upward as positive:

v=ugt,y=ut12gt2,v2=u22gy.v = u - g t, \quad y = u t - \tfrac{1}{2} g t^2, \quad v^2 = u^2 - 2 g y.

Useful consequences for an object thrown straight up with speed uu from ground:

  • Time to reach the highest point: tup=u/gt_{\text{up}} = u / g.
  • Maximum height: H=u2/(2g)H = u^2 / (2g).
  • Total time of flight (up + down): T=2u/gT = 2u / g.
  • Speed on returning to launch point: uu (symmetry, by energy conservation).
  • The time to reach height h<Hh < H during ascent equals the time taken during descent from that height to the launch point.

3.9 Relative Velocity in 1D

If vAv_A is the velocity of AA and vBv_B that of BB in a common frame, the velocity of AA relative to BB is vAB=vAvB.v_{AB} = v_A - v_B. Similarly vBA=vBvA=vABv_{BA} = v_B - v_A = -v_{AB}. Useful for problems involving two trains, two cars, river-and-swimmer (in 1D), etc.

Approach / separation. If vAB>0v_{AB} > 0 and AA is behind BB, they are approaching; if AA is ahead, they are separating. The time to meet/overtake is found by dividing the initial separation by vAB\vert v_{AB}\vert (when both move at constant velocity).

3.10 Position-Time, Velocity-Time, Acceleration-Time Graphs

GraphSlope givesArea under curve gives
xxttinstantaneous velocity(not directly meaningful)
vvttinstantaneous accelerationdisplacement
aattrate of change of acceleration ("jerk")change in velocity

Sample shapes (constant aa):

  • xxtt : parabola opening up if a>0a > 0.
  • vvtt : straight line, slope aa, intercept uu.
  • aatt : horizontal line.

Rules for reading graphs:

  • Steepness = magnitude of derivative.
  • Slope sign = sign of derivative.
  • Curvature on xxtt tells the sign of acceleration: concave up a>0\Leftrightarrow a > 0, concave down a<0\Leftrightarrow a < 0.
  • A horizontal xxtt segment means v=0v = 0 (momentary rest).
  • A vvtt curve crossing zero indicates a reversal of direction.

Special: vvtt graph and displacement vs distance. Area between vvtt curve and the tt-axis, counting sign, is displacement. Counting all area as positive (folding negative parts up) gives distance. So if a vvtt graph crosses below the time axis, displacement < distance.

3.11 Some Common Motion Scenarios

(a) Stopping distance. A vehicle decelerates uniformly from uu to rest. Using v2=u22asv^2 = u^2 - 2 a s with v=0v = 0: sstop=u22a.s_{\text{stop}} = \frac{u^2}{2a}. Note the quadratic dependence on initial speed — doubling speed quadruples stopping distance. A road-safety classic.

(b) Reaction time and braking distance. Real-life braking distance = reaction-time distance (utRu \cdot t_R) + braking distance (u2/2au^2 / 2a).

(c) Two-vehicle overtaking (uniform velocities). Time to overtake = (initial separation) / (relative velocity).

(d) Dropped ball + thrown ball. Two balls released from the same point at different times under gravity have a constant difference in their speeds (both accelerate at gg) but the gap between them grows linearly with the time since the first was released.

Worked Examples

Example 3.1 — Distance vs displacement. A car drives 3030 km north and then 4040 km east. What are the distance traveled and the magnitude of displacement?

Solution. Distance =30+40=70= 30 + 40 = 70 km. Displacement =302+402=50= \sqrt{30^2 + 40^2} = 50 km, directed at tan1(40/30)=53\tan^{-1}(40/30) = 53^\circ east of north. (Strictly this is 2D, but the path-length-vs-displacement contrast is the point.)

Example 3.2 — Average velocity vs average speed. A jogger runs at 1010 m/s for 3030 s, then walks at 11 m/s for the next 300300 s, all in the same direction. Find average speed and average velocity.

Solution. Both quantities coincide here because direction is unchanged. Distance =1030+1300=300+300=600= 10 \cdot 30 + 1 \cdot 300 = 300 + 300 = 600 m. Time =330= 330 s. Average =600/3301.82= 600/330 \approx 1.82 m/s.

Example 3.3 — Equations of motion. A train starts from rest and accelerates uniformly at 22 m/s2^2 for 1010 s, then moves at constant velocity for 3030 s, then decelerates uniformly to rest in 2020 s. Find total distance.

Solution. Phase 1: u=0u = 0, a=2a = 2, t=10t = 10. v1=u+at=20v_1 = u + at = 20 m/s. s1=12at2=100s_1 = \tfrac{1}{2} a t^2 = 100 m. Phase 2: constant velocity 2020 m/s for 3030 s. s2=600s_2 = 600 m. Phase 3: u=20u = 20, v=0v = 0, t=20t = 20. a=(vu)/t=1a = (v - u)/t = -1 m/s2^2. s3=12(u+v)t=12(20)(20)=200s_3 = \tfrac{1}{2}(u + v) t = \tfrac{1}{2}(20)(20) = 200 m. Total =100+600+200=900= 100 + 600 + 200 = 900 m.

Example 3.4 — Stopping distance. A car traveling at 2020 m/s applies brakes that produce a deceleration of 55 m/s2^2. How far does it travel before stopping? How long does it take?

Solution. v2=u22as0=40010ss=40v^2 = u^2 - 2 a s \Rightarrow 0 = 400 - 10 s \Rightarrow s = 40 m. v=uat0=205tt=4v = u - a t \Rightarrow 0 = 20 - 5 t \Rightarrow t = 4 s.

Example 3.5 — Free fall. A ball is thrown vertically upward with u=20u = 20 m/s from a 2525 m tall tower. Take g=10g = 10 m/s2^2, upward positive. (a) Find the maximum height above ground. (b) Find the total time of flight to reach ground. (c) Find the speed on hitting the ground.

Solution. Choose origin at the top of the tower. Ground is at y=25y = -25 m. (a) At max height v=0v = 0. v2=u22gymax0=40020ymaxymax=20v^2 = u^2 - 2 g y_{\max} \Rightarrow 0 = 400 - 20 y_{\max} \Rightarrow y_{\max} = 20 m above tower top, i.e., 4545 m above ground. (b) For ground: y=25=ut12gt2=20t5t2y = -25 = ut - \tfrac{1}{2}gt^2 = 20t - 5t^2. Rearranging: 5t220t25=0t24t5=0(t5)(t+1)=05t^2 - 20t - 25 = 0 \Rightarrow t^2 - 4t - 5 = 0 \Rightarrow (t-5)(t+1) = 0. Take positive root: t=5t = 5 s. (c) v=ugt=20105=30v = u - g t = 20 - 10 \cdot 5 = -30 m/s. Magnitude 3030 m/s, directed downward. (Cross-check: v2=u22g(25)=400+500=900v=30v^2 = u^2 - 2g(-25) = 400 + 500 = 900 \Rightarrow \vert v\vert = 30 m/s. \checkmark)

Example 3.6 — Relative velocity. A passenger walks north along the corridor of a train at 22 m/s while the train moves north at 2020 m/s relative to the ground. What is the passenger's velocity (a) relative to the train and (b) relative to the ground?

Solution. (a) 22 m/s north. (b) 20+2=2220 + 2 = 22 m/s north.

If instead the passenger walked south (against the train), the velocity relative to the ground would be 202=1820 - 2 = 18 m/s north — the passenger still moves north overall, despite walking south within the train. This is a classic JEE puzzle.

Example 3.7 — Use sns_n. A particle starts from rest with constant acceleration 22 m/s2^2. Find the distance covered during the 5-th second.

Solution. sn=u+a2(2n1)=0+1(251)=9s_n = u + \tfrac{a}{2}(2n - 1) = 0 + 1 \cdot (2 \cdot 5 - 1) = 9 m.

Example 3.8 — Graph reading. A particle's vvtt graph is a triangle: vv rises linearly from 00 to 2020 m/s during 0t50 \le t \le 5 s, then falls linearly from 2020 to 00 during 5t105 \le t \le 10 s. Find: (a) maximum acceleration; (b) displacement in 10 s; (c) average speed over 10 s.

Solution. (a) On the rising leg, a=20/5=4a = 20/5 = 4 m/s2^2; on the falling leg, a=4a = -4 m/s2^2. Maximum magnitude =4= 4 m/s2^2. (b) Area under the vvtt graph (entirely above tt-axis here) =121020=100= \tfrac{1}{2} \cdot 10 \cdot 20 = 100 m. (c) 100/10=10100 / 10 = 10 m/s.

Example 3.9 — Ball dropped from height. A ball is dropped from a height hh. Find (a) time to fall, (b) speed on impact, (c) ratio of distances covered in successive seconds.

Solution. Take down positive, u=0u = 0. (a) h=12gt2t=2h/gh = \tfrac{1}{2} g t^2 \Rightarrow t = \sqrt{2h/g}. (b) v=gt=2ghv = g t = \sqrt{2 g h}. (c) Distance in nn-th second: sn=g2(2n1)s_n = \tfrac{g}{2}(2n - 1). So s1:s2:s3:=1:3:5:7:s_1 : s_2 : s_3 : \ldots = 1 : 3 : 5 : 7 : \ldots. Galileo's odd-number rule — discovered experimentally by him in the 1600s, decades before the calculus that derives it.

Common Traps

  • Confusing average speed with average velocity. Equal only if motion is unidirectional.
  • "Negative velocity means slowing down." No. Negative velocity means moving in x-x direction. Slowing down means v\vert v\vert decreases — equivalently, aa and vv have opposite signs.
  • "At max height, acceleration is zero." No. Velocity is zero, but acceleration is still gg downward (otherwise the ball would stay up forever).
  • Forgetting to choose a sign convention before plugging numbers. Decide once which direction is positive; stick to it for u,v,a,su, v, a, s alike.
  • Using v2=u2+2asv^2 = u^2 + 2as to a problem with reversal of direction. The formula is valid only between two states with constant acceleration; if the particle reverses, split into segments.
  • Misreading sns_n. sns_n is the distance during the nn-th second (between t=n1t = n-1 and t=nt = n), not the total distance in nn seconds. Watch the question.
  • In free-fall problems, dropping the negative sign of displacement. A ball that ends below its launch point has negative yy (with up = positive).
  • Mistaking the vvtt slope for displacement. Slope is acceleration; area is displacement.
  • Splitting motion incorrectly. If acceleration changes (e.g., from free fall to landing on a spring), each phase needs its own set of equations.
  • Two-stage problems: time-to-meet errors. When two bodies start at different times, write their positions as functions of a common clock, then set positions equal.
  • Galileo's odd-number rule: applies only when starting from rest. With u0u \ne 0, the ratio differs.
  • Wrongly applying vavg=12(u+v)v_{\text{avg}} = \tfrac{1}{2}(u+v). This is only valid for uniformly accelerated motion in a single phase.
  • Reaction time in braking problems. During reaction time the vehicle moves at constant uu (zero deceleration). Braking distance is additional.

Quick Recap

  • Position is a signed coordinate; displacement is the change in position; path length is the total distance traveled along the path.
  • Δxpath length\vert \Delta x\vert \le \text{path length}, equality only when motion is unidirectional.
  • v=dx/dtv = dx/dt, a=dv/dt=vdv/dxa = dv/dt = v \, dv/dx.
  • For constant aa: v=u+atv = u + at, s=ut+12at2s = ut + \tfrac{1}{2} a t^2, v2=u2+2asv^2 = u^2 + 2as, s=12(u+v)ts = \tfrac{1}{2}(u+v) t, sn=u+a2(2n1)s_n = u + \tfrac{a}{2}(2n-1).
  • Free fall: replace aa by g-g (upward positive) or +g+g (downward positive). Be consistent.
  • For a body thrown straight up with speed uu: H=u2/(2g)H = u^2/(2g), T=2u/gT = 2u/g, return speed =u= u.
  • Galileo's odd-number rule: distances in successive seconds from rest are in 1:3:5:7:1:3:5:7:\ldots.
  • Relative velocity in 1D: vAB=vAvBv_{AB} = v_A - v_B.
  • Graphs:
    • xxtt slope = velocity, curvature gives sign of aa.
    • vvtt slope = aa; area under = displacement.
    • aatt area = change in velocity.
  • Sign of avav tells whether the body is speeding up (av>0av > 0) or slowing down (av<0av < 0).

Formula Summary

QuantityFormulaWhen valid
Average velocityvˉ=Δx/Δt\bar{v} = \Delta x / \Delta talways
Average speedpath length / total timealways
Instantaneous velocityv=dx/dtv = dx/dtalways
Instantaneous accelerationa=dv/dt=vdv/dxa = dv/dt = v\, dv/dxalways
First eqn of motionv=u+atv = u + atconstant aa
Second eqn of motions=ut+12at2s = ut + \tfrac{1}{2} a t^2constant aa
Third eqn of motionv2=u2+2asv^2 = u^2 + 2asconstant aa
Average for constant aas=12(u+v)ts = \tfrac{1}{2}(u + v) tconstant aa
Distance in nn-th secondsn=u+a2(2n1)s_n = u + \tfrac{a}{2}(2n - 1)constant aa
Max height (vertical throw)H=u2/(2g)H = u^2 / (2g)from launch level
Time of flight (up & down)T=2u/gT = 2u / gsymmetric throw
Stopping distances=u2/(2a)s = u^2 / (2 a)uniform deceleration
1D relative velocityvAB=vAvBv_{AB} = v_A - v_Bcommon frame

The next chapter generalises every idea here to two dimensions — and brings in vectors, projectile motion, circular motion, and 2D relative velocity.

Sub-topics

8 pages
Quiz
Motion in a Straight Line
15 questions · pick the best answer
Q1

A person walks 4 m east, then 3 m north. The magnitude of displacement and total distance are respectively:

Q2

A car covers half a journey at 40 km/h and the other half (equal distance) at 60 km/h. The average speed is:

Q3

Which statement is TRUE about a body thrown vertically upward (taking upward positive)?

Q4

A car uniformly accelerates from rest at 2 m/s². What distance does it cover in the 5th second?

Q5

A car traveling at 20 m/s decelerates uniformly at 5 m/s² to a stop. Stopping distance is:

Q6

A ball is dropped from rest. The ratio of distances traveled in the 1st, 2nd, and 3rd seconds is:

Q7

On a velocity-time graph, the area between the curve and the time axis represents:

Q8

Two trains move on parallel tracks. Train A moves east at 60 km/h, train B east at 80 km/h. The velocity of B with respect to A is:

Q9

A particle has constant velocity. Which graph correctly shows its motion?

Q10

A stone is thrown vertically up with 20 m/s. (Take g = 10 m/s².) Total time of flight back to the launch level is:

Q11

A car covers the first half of a journey at 60 km/h and the same time interval at 40 km/h. The average speed is:

Q12

Which of the following statements is INCORRECT?

Q13

A ball thrown upward returns to the thrower's hand after 4 s. (g = 10 m/s².) Maximum height is:

Q14

A particle starts from rest with constant acceleration. The ratio of distance in t = 3 s to that in t = 6 s is:

Q15

A particle moves so that its position x = 4t² − 2t + 5 (SI units). Its acceleration is: