Physics Lab
Class XI/Chapter 4: Motion in a Plane/Vector Resolution & Components

Vector Resolution & Components

Resolving a vector means writing it as a sum of components along chosen directions — usually the coordinate axes. This converts vector algebra into ordinary scalar algebra.

Concept

2D Resolution

For a vector A⃗\vec{A} of magnitude AA making angle θ\theta with the xx-axis: Ax=Acos⁡θ,Ay=Asin⁡θ.A_x = A\cos\theta,\qquad A_y = A\sin\theta.

So A⃗=Acos⁡θ i^+Asin⁡θ j^\vec{A} = A\cos\theta\,\hat{i} + A\sin\theta\,\hat{j}.

3D Resolution

For A⃗=Axi^+Ayj^+Azk^\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k} with magnitude A=Ax2+Ay2+Az2.A = \sqrt{A_x^2 + A_y^2 + A_z^2}.

The angles α,β,γ\alpha, \beta, \gamma of A⃗\vec{A} with the xx, yy, zz axes satisfy: cos⁡α=Ax/A,cos⁡β=Ay/A,cos⁡γ=Az/A.\cos\alpha = A_x/A,\quad \cos\beta = A_y/A,\quad \cos\gamma = A_z/A. cos⁡α,cos⁡β,cos⁡γ\cos\alpha, \cos\beta, \cos\gamma are called direction cosines l,m,nl, m, n.

Identity: l2+m2+n2=1l^2 + m^2 + n^2 = 1.

Projection of A⃗\vec{A} on Direction n^\hat{n}

A⃗⋅n^\vec{A}\cdot\hat{n} gives the scalar projection along n^\hat{n} (signed).

Worked Example

Q1: A force of 2020 N is directed 30°30° above the horizontal. Find horizontal and vertical components.

Solution: Fx=20cos⁡30°=20(3/2)≈17.32F_x = 20\cos 30° = 20(\sqrt{3}/2) \approx 17.32 N. Fy=20sin⁡30°=20(0.5)=10F_y = 20\sin 30° = 20(0.5) = 10 N.

Q2: Find the direction cosines of A⃗=2i^−3j^+6k^\vec{A} = 2\hat{i} - 3\hat{j} + 6\hat{k}.

Magnitude: A=4+9+36=49=7A = \sqrt{4 + 9 + 36} = \sqrt{49} = 7.

l=2/7,m=−3/7,n=6/7l = 2/7,\quad m = -3/7,\quad n = 6/7.

Check: (2/7)2+(3/7)2+(6/7)2=(4+9+36)/49=1(2/7)^2 + (3/7)^2 + (6/7)^2 = (4+9+36)/49 = 1 ✓.

Q3: A 100 N force is pulled along a slope at 37° to a wall. Find the components parallel and perpendicular to the wall.

Component perpendicular: 100sin⁡37°≈60100\sin 37° \approx 60 N. Component parallel: 100cos⁡37°≈80100\cos 37° \approx 80 N.

Why Resolve?

  • Forces along independent axes can be analyzed independently (Newton's 2nd law).
  • Projectile motion: independently solve xx and yy equations.
  • Equilibrium: each component sum must vanish separately.

Common Confusions

  • "Components must always be along Cartesian axes." — Choose any convenient orthogonal pair; tilted axes are often easier (inclined plane!).
  • "Ax=Acos⁡θA_x = A\cos\theta always." — Only if θ\theta is measured from the xx-axis. From the yy-axis, Ax=Asin⁡θA_x = A\sin\theta.
  • Signs: components can be negative if the vector points to the negative axis.

Key Takeaways

  • 2D: Ax=Acos⁡θA_x = A\cos\theta, Ay=Asin⁡θA_y = A\sin\theta (with θ\theta from xx-axis).
  • 3D direction cosines satisfy l2+m2+n2=1l^2 + m^2 + n^2 = 1.
  • Projection of A⃗\vec{A} on n^\hat{n} is A⃗⋅n^\vec{A}\cdot\hat{n}.
  • Choose axes wisely — often along/perpendicular to motion or applied force.

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