Resolving a vector means writing it as a sum of components along chosen directions — usually the coordinate axes. This converts vector algebra into ordinary scalar algebra.
Concept
2D Resolution
For a vector A of magnitude A making angle θ with the x-axis:
Ax=Acosθ,Ay=Asinθ.
So A=Acosθi^+Asinθj^.
3D Resolution
For A=Axi^+Ayj^+Azk^ with magnitude
A=Ax2+Ay2+Az2.
The angles α,β,γ of A with the x, y, z axes satisfy:
cosα=Ax/A,cosβ=Ay/A,cosγ=Az/A.cosα,cosβ,cosγ are called direction cosinesl,m,n.
Identity: l2+m2+n2=1.
Projection of A on Direction n^
A⋅n^ gives the scalar projection along n^ (signed).
Worked Example
Q1: A force of 20 N is directed 30° above the horizontal. Find horizontal and vertical components.
Solution:Fx=20cos30°=20(3/2)≈17.32 N.
Fy=20sin30°=20(0.5)=10 N.
Q2: Find the direction cosines of A=2i^−3j^+6k^.
Magnitude: A=4+9+36=49=7.
l=2/7,m=−3/7,n=6/7.
Check: (2/7)2+(3/7)2+(6/7)2=(4+9+36)/49=1 ✓.
Q3: A 100 N force is pulled along a slope at 37° to a wall. Find the components parallel and perpendicular to the wall.
Component perpendicular: 100sin37°≈60 N.
Component parallel: 100cos37°≈80 N.
Why Resolve?
Forces along independent axes can be analyzed independently (Newton's 2nd law).
Projectile motion: independently solve x and y equations.
Equilibrium: each component sum must vanish separately.
Common Confusions
"Components must always be along Cartesian axes." — Choose any convenient orthogonal pair; tilted axes are often easier (inclined plane!).
"Ax=Acosθ always." — Only if θ is measured from the x-axis. From the y-axis, Ax=Asinθ.
Signs: components can be negative if the vector points to the negative axis.
Key Takeaways
2D: Ax=Acosθ, Ay=Asinθ (with θ from x-axis).
3D direction cosines satisfy l2+m2+n2=1.
Projection of A on n^ is A⋅n^.
Choose axes wisely — often along/perpendicular to motion or applied force.