Unit 2: Kinematics
Kinematics is the description of motion without asking about its causes. NEET expects 2–3 MCQs per year from this unit, focused on equations of motion, projectile, graphs, and relative velocity. Numericals are short (one or two steps) and almost always reduce to direct substitution into a formula. Graph-reading and assertion-reason questions appear frequently.
The key skill: recognise the type of motion (uniform, uniformly accelerated, projectile, circular) and pick the right formula immediately.
Concept Map
- Motion in 1D
- Position, displacement, distance
- Velocity (avg, instantaneous)
- Acceleration (avg, instantaneous)
- Equations of motion (uniform acceleration)
- Free fall under gravity
- Graphical analysis
- x-t, v-t, a-t graphs
- Slope and area interpretations
- Motion in 2D
- Vector addition / resolution
- Projectile motion
- Uniform circular motion (kinematic part)
- Relative motion
- 1D relative velocity
- 2D relative velocity (boat-river, rain-man)
Topic 1: Motion in One Dimension
Sub-topic A: Distance vs Displacement
- Distance is the actual path length (scalar, always positive).
- Displacement is the vector from initial to final position. Magnitude distance.
For an object that moves 30 m east then 40 m north: distance = 70 m, displacement magnitude = 50 m.
Sub-topic B: Speed and Velocity
- Average speed = total distance / total time.
- Average velocity .
- Instantaneous velocity .
Trap: average speed |average velocity| in general. For a round trip, average velocity is zero but average speed is not.
For two equal distances at speeds and the average speed is the harmonic mean:
For two equal time intervals the average speed is the arithmetic mean . NEET loves this distinction.
Sub-topic C: Acceleration
- .
- .
Acceleration can change speed, direction, or both. In uniform circular motion the speed is constant but is non-zero (centripetal).
Sub-topic D: Equations of Uniformly Accelerated Motion
For constant acceleration along a line:
The last formula gives the displacement during the -th second of motion (not the total in seconds). It's a common NEET shortcut question.
Sub-topic E: Free Fall
Taking downward as positive with :
For a body dropped from rest at height :
For a body projected upward with initial speed :
The distances covered in successive seconds during free fall from rest are in the ratio (Galileo's ratio).
Topic 2: Motion Graphs
Sub-topic A: Position-Time Graph
- Slope velocity.
- Straight line uniform velocity.
- Curve accelerated motion (concave up for , concave down for ).
- Horizontal line object at rest.
Sub-topic B: Velocity-Time Graph
- Slope acceleration.
- Area under v-t graph = displacement (algebraic — areas below the axis subtract).
- Straight line uniform acceleration.
- Horizontal line uniform velocity.
Sub-topic C: Acceleration-Time Graph
- Area under a-t graph = change in velocity.
Sub-topic D: Reading Graphs (NEET style)
NEET often shows a v-t graph and asks one of:
- What is the displacement? (sum of areas)
- What is the average acceleration? (Δv/Δt)
- Identify when the body is at rest (v = 0).
- Identify when acceleration is maximum (steepest slope).
Topic 3: Motion in Two Dimensions
Sub-topic A: Vector Decomposition
A 2D motion with position has
The horizontal and vertical motions are independent — a key principle for projectile motion.
Sub-topic B: Projectile Motion (level ground)
A particle is projected with speed at angle from horizontal. Take origin at launch point, horizontal, vertical (up positive).
- Horizontal velocity: (constant).
- Vertical velocity: (decreases by ).
- Position: , .
Equation of trajectory (eliminate ):
This is a parabola.
Key quantities:
Useful facts:
- Maximum range when : .
- For complementary angles and , the ranges are equal but and differ.
- Relation: , so when , .
- Speed at highest point: (horizontal only).
- At highest point the velocity and acceleration are perpendicular.
Sub-topic C: Projectile from a Height
Object launched horizontally with speed from height :
Sub-topic D: Projectile on an Inclined Plane
If thrown with speed at angle from an incline of angle (taking incline as reference):
Maximum range up the incline at .
Topic 4: Relative Velocity
Sub-topic A: In One Dimension
The velocity of A relative to B is
If two trains move in the same direction at and with , the relative speed is . If opposite, .
Sub-topic B: In Two Dimensions
Use vector subtraction. The magnitude is
where is the angle between and .
Sub-topic C: Boat in River
Let river velocity be along the bank, boat velocity relative to water.
Shortest path (crossing perpendicular to bank): boat must be aimed upstream at angle such that
Time to cross width :
Shortest time (boat perpendicular to bank): , but boat drifts by downstream.
Sub-topic D: Rain-Man Problem
If rain falls vertically with speed and the man walks horizontally with speed , the rain appears to fall at angle from vertical given by
To stay dry, the man should tilt the umbrella forward by this angle.
Topic 5: Variable Acceleration (Calculus)
When is a function of , or , use:
For as function of : , so .
NEET asks one such calculus question every 2–3 years — usually integrating to get and .
NEET Pattern MCQ Tips
- Direct formula plug: H, R, T of projectile given and → one-line answer.
- Graph interpretation: identify motion type from a v-t curve; compute displacement as area.
- Average velocity vs speed: harmonic mean trap for equal-distance segments.
- Assertion-reason: "At the highest point of a projectile, velocity and acceleration are perpendicular." (True)
- Relative motion: river-boat, rain-man, two-trains.
- Galileo ratio: distances in successive seconds in free fall.
- n-th second: .
Common Confusions and Traps
- Distance can never decrease; displacement can.
- For uniform circular motion, speed is constant but velocity is not (direction changes).
- A body thrown upward has throughout (even at the top where ).
- and are equal only for straight-line motion in one direction.
- In projectile motion, horizontal velocity component is always ; vertical is .
- — useful for "find " given and .
- Two projectiles with complementary angles () at the same have the same , but the higher angle gives more and more .
Quick Revision Card
- , , .
- .
- Galileo: ratio for free-fall distances.
- , , .
- Range maximum at 45°: .
- At highest point: .
- Boat shortest path: .
- Rain angle: .
- Slope of x-t = v; slope of v-t = a; area of v-t = displacement.
Worked NEET Examples
Example 1: Drop and projection at the same time
A body is dropped from height at the same instant another body is thrown vertically upward with speed from the ground. They meet at time
(from relative-velocity argument: and approach each other at relative speed , while gravity affects both equally). The meeting height above ground is .
Example 2: Two cars, head-on approach
Two cars on a straight road, 200 m apart, approach each other at 30 m/s and 20 m/s. Relative speed = 50 m/s. Time to meet = 200/50 = 4 s. The faster car covers 120 m in this time; they meet 120 m from the starting point of the faster car.
Example 3: Vertical projectile, second projectile launched later
A ball thrown vertically up with m/s. After 1 s, a second ball is thrown with same . Where and when do they meet?
Position of first ball at time (from launch of first): .
Position of second ball: , valid for .
Setting gives s, at m.
Example 4: Projectile striking an incline
Particle projected at angle from a horizontal ground reaches an incline of angle to the horizontal at distance along the incline. Use formula
For , , m/s, m/s²:
So means the projectile lands exactly at the foot of the launch — the projectile rises perpendicular to the incline.
Example 5: Time of flight from a height
A ball thrown horizontally at 10 m/s from a 20 m cliff. Time to hit ground: s. Range: m. Final velocity: m/s.
Derivations Summary
Range Formula
Range is horizontal distance traveled during time of flight . Horizontal velocity is (constant).
Maximum at .
Maximum Height
At max height, . Using :
Equation of Trajectory
From , get . Substitute in :
This is a parabola opening downward.
n-th Second Displacement
Total displacement in seconds: .
Total in seconds: .
Difference (displacement during -th second):
Graphical Problem-Solving
Reading a v-t Graph
Given a v-t graph:
- Slope at any instant = instantaneous acceleration.
- Area under graph from to = displacement during that interval.
- Sign of area matters: areas below the time axis represent displacement in the opposite direction.
Conversion Between Graphs
If x(t) is parabolic up ⇒ v(t) is linear up ⇒ a is constant positive.
If x(t) is parabolic down ⇒ v(t) is linear down ⇒ a is constant negative.
If v(t) has a peak (max) ⇒ at peak , before peak , after peak .
Calculus-Based Kinematics Problems
Problem 1
A particle has velocity . Find acceleration at and total displacement in first 3 s.
Solution: , so m/s².
Displacement: m.
Problem 2
A particle starts from rest with (variable). Then and . Velocity is quadratic in time, displacement cubic.
Problem 3
Acceleration depends on position: . Then , so , giving — this is SHM!
Formula Sheet
| Situation | Formula |
|---|---|
| 1D uniform acceleration | |
| -th second displacement | |
| Free fall (drop from ) | |
| Free fall (upward ) | |
| Avg speed (equal distances) | |
| Avg speed (equal times) | |
| Projectile time of flight | |
| Projectile range | |
| Projectile max height | |
| Trajectory | |
| Horizontal projectile range | |
| Relative velocity (1D) | |
| Relative velocity (2D mag) | |
| Boat shortest path | |
| Rain-man angle |