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Chapter 6: Work, Energy and Power

Newton's laws describe motion in the language of forces; energy offers a complementary, often more powerful, viewpoint. Once we recognise certain scalar quantities that change in predictable ways, problems that would be intractable by force alone — collisions, oscillations, orbits — become straightforward. The bedrock identity is the work–energy theorem.

Concept Map

  • 6.1 — Scalar (dot) product
  • 6.2 — Notion of work for constant and variable force
  • 6.3 — Work–energy theorem
  • 6.4 — Kinetic energy
  • 6.5 — Work done by variable forces (spring, gravity)
  • 6.6 — Potential energy; conservative vs non-conservative forces
  • 6.7 — PE of spring and gravitational PE near Earth
  • 6.8 — Conservation of mechanical energy
  • 6.9 — Power
  • 6.10 — Collisions in one and two dimensions

6.1 The Scalar (Dot) Product

Definition

For vectors A⃗\vec{A} and B⃗\vec{B} with angle θ\theta between them,

A⃗⋅B⃗=ABcos⁡θ\vec{A}\cdot\vec{B} = AB\cos\theta

Equivalently, in Cartesian components,

A⃗⋅B⃗=AxBx+AyBy+AzBz\vec{A}\cdot\vec{B} = A_xB_x + A_yB_y + A_zB_z

Key Properties

  • Commutative: A⃗⋅B⃗=B⃗⋅A⃗\vec{A}\cdot\vec{B} = \vec{B}\cdot\vec{A}.
  • Distributive: A⃗⋅(B⃗+C⃗)=A⃗⋅B⃗+A⃗⋅C⃗\vec{A}\cdot(\vec{B}+\vec{C}) = \vec{A}\cdot\vec{B} + \vec{A}\cdot\vec{C}.
  • A⃗⋅A⃗=A2\vec{A}\cdot\vec{A} = A^2.
  • Two vectors are perpendicular iff their dot product is zero.
  • Unit-vector identities: i^⋅i^=1\hat{i}\cdot\hat{i}=1, i^⋅j^=0\hat{i}\cdot\hat{j}=0, etc.

Worked Example

Find the angle between A⃗=2i^+3j^\vec{A} = 2\hat{i}+3\hat{j} and B⃗=4i^−j^\vec{B} = 4\hat{i}-\hat{j}.

A⃗⋅B⃗=8−3=5,A=13,B=17\vec{A}\cdot\vec{B} = 8 - 3 = 5, \quad A = \sqrt{13}, \quad B = \sqrt{17}

cos⁡θ=513⋅17≈0.336⇒θ≈70.4∘\cos\theta = \frac{5}{\sqrt{13\cdot 17}} \approx 0.336 \Rightarrow \theta \approx 70.4^\circ

Common Mistakes

  • Treating the dot product as a vector — the result is a scalar.
  • Forgetting the cos⁡θ\cos\theta when force and displacement are perpendicular.

6.2 Notion of Work

Definition (Constant Force)

The work done by a constant force F⃗\vec{F} on a particle that undergoes displacement d⃗\vec{d} is

W=F⃗⋅d⃗=Fdcos⁡θW = \vec{F}\cdot\vec{d} = Fd\cos\theta

SI unit: joule (J) =1 N⋅m= 1\,\text{N·m}.

Variable Force — Line Integral

If the force varies along the path, we break the path into infinitesimal pieces dr⃗d\vec{r} and sum:

W=∫ABF⃗⋅dr⃗W = \int_A^B \vec{F}\cdot d\vec{r}

For motion along a single axis xx with force F(x)F(x),

W=∫x1x2F(x) dxW = \int_{x_1}^{x_2} F(x)\,dx

This is the area under the FF–xx curve.

Sign Conventions

  • 0≤θ<90∘0 \le \theta < 90^\circ: W>0W > 0 (force aids motion).
  • θ=90∘\theta = 90^\circ: W=0W = 0 (force perpendicular, e.g., centripetal force).
  • 90∘<θ≤180∘90^\circ < \theta \le 180^\circ: W<0W < 0 (force opposes motion, e.g., friction during sliding).

Derivation (work by gravity for projectile)

A projectile starts at height 00 and ends at height hh. Gravity acts downward −mgj^-mg\hat{j}, displacement is Δy j^=hj^\Delta y\,\hat{j} = h\hat{j}.

Wg=−mg⋅h=−mghW_g = -mg\cdot h = -mgh

The work depends only on the vertical displacement, not the path.

Special Cases

  • A man holding a heavy bag stationary does no mechanical work on it.
  • Normal force on a block sliding down an incline does zero work (perpendicular to motion).
  • Friction force on the rolling contact of a wheel does zero work (the contact point is instantaneously at rest).

Worked Example

A horizontal force of 20 N20\,\text{N} pulls a block over a distance of 5 m5\,\text{m} on a rough floor with friction 8 N8\,\text{N}. Find net work.

Work by pull: W1=20⋅5=100 JW_1 = 20\cdot 5 = 100\,\text{J}.

Work by friction: W2=−8⋅5=−40 JW_2 = -8\cdot 5 = -40\,\text{J}.

Net work: W=60 JW = 60\,\text{J}.

Common Mistakes

  • Forgetting the sign on friction or negative work.
  • Forgetting that work is path-dependent in general; it equals area under FF–xx for 1D forces only.

6.3 Work–Energy Theorem

Statement

The net work done on a particle equals the change in its kinetic energy.

Wnet=ΔK=Kf−KiW_{\text{net}} = \Delta K = K_f - K_i

Derivation (1D, constant force)

Start with F=maF = ma. Use v2=u2+2asv^2 = u^2 + 2as from kinematics:

v2−u2=2as=2Fsm⇒Fs=12mv2−12mu2v^2 - u^2 = 2as = \frac{2Fs}{m} \quad \Rightarrow \quad Fs = \tfrac{1}{2}mv^2 - \tfrac{1}{2}mu^2

That is, W=ΔKW = \Delta K.

Derivation (1D, variable force)

W=∫x1x2F dx=∫mdvdt dx=∫m dv⋅dxdt=∫v1v2mv dv=12mv22−12mv12W = \int_{x_1}^{x_2} F\,dx = \int m\frac{dv}{dt}\,dx = \int m\,dv\cdot\frac{dx}{dt} = \int_{v_1}^{v_2} mv\,dv = \tfrac{1}{2}mv_2^2 - \tfrac{1}{2}mv_1^2

Derivation (3D, variable force)

W=∫F⃗⋅dr⃗=∫mdv⃗dt⋅dr⃗=∫m dv⃗⋅v⃗=12mΔ(v⋅v)=Δ ⁣(12mv2)W = \int \vec{F}\cdot d\vec{r} = \int m\frac{d\vec{v}}{dt}\cdot d\vec{r} = \int m\,d\vec{v}\cdot\vec{v} = \tfrac{1}{2}m\Delta(v\cdot v) = \Delta\!\left(\tfrac{1}{2}mv^2\right)

Worked Example

A 0.5 kg0.5\,\text{kg} ball moving at 4 m/s4\,\text{m/s} is brought to rest in 2 m2\,\text{m} by friction. Find the friction force.

ΔK=0−12(0.5)(16)=−4 J\Delta K = 0 - \tfrac{1}{2}(0.5)(16) = -4\,\text{J}

−f⋅2=−4⇒f=2 N-f\cdot 2 = -4 \Rightarrow f = 2\,\text{N}

Common Mistakes

  • Applying the theorem to individual forces — it is the net work that equals ΔK\Delta K.
  • Forgetting that ΔK\Delta K can be negative.

6.4 Kinetic Energy

Definition

K=12mv2K = \tfrac{1}{2}mv^2

Relation to Momentum

K=p22mK = \frac{p^2}{2m}

This is useful in collision problems: equal momentum does not mean equal kinetic energy; the lighter body has more KE for the same pp.

Worked Example

A 1000 kg1000\,\text{kg} car at 20 m/s20\,\text{m/s} and a 1 kg1\,\text{kg} bullet at 400 m/s400\,\text{m/s}. Compare KEs and momenta.

Car: p=20000 kg m/sp = 20000\,\text{kg m/s}, K=2×105 JK = 2\times 10^5\,\text{J}.

Bullet: p=400 kg m/sp = 400\,\text{kg m/s}, K=8×104 JK = 8\times 10^4\,\text{J}.

The bullet has much smaller momentum but the car has more KE.

Common Mistakes

  • Treating KE as a vector.
  • Forgetting that KE scales with v2v^2, so doubling the speed quadruples the KE.

6.5 Work Done by Variable Force — Spring and Gravity

Spring (Hooke's Law)

A spring stretched by xx exerts a restoring force F=−kxF = -kx. Work done by the spring as the body moves from x1x_1 to x2x_2:

Ws=∫x1x2(−kx) dx=−12k(x22−x12)W_s = \int_{x_1}^{x_2} (-kx)\,dx = -\tfrac{1}{2}k(x_2^2 - x_1^2)

If we stretch from natural length (x1=0x_1 = 0) to x2=xx_2 = x, the spring does −12kx2-\tfrac{1}{2}kx^2 of work; the external agent does +12kx2+\tfrac{1}{2}kx^2.

Gravity (Near the Surface)

Work done by gravity when a body of mass mm falls from height h1h_1 to h2h_2:

Wg=−mg(h2−h1)=mg(h1−h2)W_g = -mg(h_2 - h_1) = mg(h_1 - h_2)

Path-independent.

Worked Example

A spring of k=200 N/mk = 200\,\text{N/m} is compressed by 0.1 m0.1\,\text{m}. Find work stored.

Wstored=12kx2=12(200)(0.01)=1 JW_{\text{stored}} = \tfrac{1}{2}kx^2 = \tfrac{1}{2}(200)(0.01) = 1\,\text{J}

Common Mistakes

  • Using W=FxW = Fx for a spring (force varies — must integrate).
  • Forgetting that the spring's work on the body is negative when storing energy.

6.6 Potential Energy — Conservative vs Non-conservative Forces

Definition

A force is conservative if the work it does between two points is independent of the path taken. Equivalently, the work on any closed loop is zero. For such a force we can define a potential energy U(r⃗)U(\vec{r}) such that

F⃗=−∇⃗U\vec{F} = -\vec{\nabla} U

In 1D: F(x)=−dUdxF(x) = -\dfrac{dU}{dx}.

Examples

  • Conservative: gravity, spring, electrostatic force.
  • Non-conservative: friction, viscous drag, air resistance.

Test for Conservation (1D)

If F(x)F(x) depends only on xx (not on velocity or time), it is conservative.

Worked Example

For U(x)=12kx2U(x) = \tfrac{1}{2}kx^2, find F(x)F(x).

F(x)=−dUdx=−kxF(x) = -\frac{dU}{dx} = -kx

This recovers Hooke's law.

Common Mistakes

  • Defining UU for non-conservative forces (impossible).
  • Forgetting the minus sign in F=−dU/dxF = -dU/dx.

6.7 PE of Spring and Gravitational PE Near Earth

Spring PE

Taking U(0)=0U(0) = 0 at natural length,

Uspring(x)=12kx2U_{\text{spring}}(x) = \tfrac{1}{2}kx^2

Independent of whether compression or stretch.

Gravitational PE (Near Earth)

Taking U=0U = 0 at ground level,

Ug=mghU_g = mgh

This is valid only near the Earth's surface where gg is roughly constant.

General Gravitational PE (Chapter 8 preview)

For an inverse-square gravitational force,

U=−GMmrU = -\frac{GMm}{r}

with U(∞)=0U(\infty) = 0.

Common Mistakes

  • Treating U=mghU = mgh as universally valid (it isn't — only near surface).
  • Forgetting that the choice of U=0U = 0 is a convention — only differences in UU are physical.

6.8 Conservation of Mechanical Energy

Statement

If only conservative forces act on a system, its total mechanical energy E=K+UE = K + U is conserved.

Derivation

For a conservative force, work–energy theorem gives W=ΔKW = \Delta K, and also W=−ΔUW = -\Delta U (by definition of UU). Hence

ΔK+ΔU=0⇒K+U=constant\Delta K + \Delta U = 0 \quad \Rightarrow \quad K + U = \text{constant}

Worked Example (Free fall)

A body of mass mm falls from height hh. At the top, K=0K = 0, U=mghU = mgh. At the bottom, K=12mv2K = \tfrac{1}{2}mv^2, U=0U = 0. Equating,

v=2ghv = \sqrt{2gh}

which agrees with kinematics.

Worked Example (Spring + Block)

A block of mass mm moving at vv hits a spring of constant kk on a smooth floor. Find maximum compression.

At max compression, v=0v = 0. Conservation:

12mv2=12kxmax⁡2⇒xmax⁡=vmk\tfrac{1}{2}mv^2 = \tfrac{1}{2}kx_{\max}^2 \quad \Rightarrow \quad x_{\max} = v\sqrt{\frac{m}{k}}

Worked Example (Pendulum)

A simple pendulum of length LL is pulled aside by angle θ0\theta_0 and released. Find the speed at the bottom.

Height drop: h=L(1−cos⁡θ0)h = L(1 - \cos\theta_0).

v=2gL(1−cos⁡θ0)v = \sqrt{2gL(1-\cos\theta_0)}

When Non-conservative Forces Act

Wnc=ΔE=(Kf+Uf)−(Ki+Ui)W_{\text{nc}} = \Delta E = (K_f + U_f) - (K_i + U_i)

Energy is "lost" to heat, sound, etc., but total energy (including these forms) is still conserved.

Common Mistakes

  • Applying mechanical-energy conservation when friction is present.
  • Choosing inconsistent reference levels for UU at start and end.

6.9 Power

Definition

Power is the rate at which work is done:

Pavg=Wt,Pinst=dWdt=F⃗⋅v⃗P_{\text{avg}} = \frac{W}{t}, \quad P_{\text{inst}} = \frac{dW}{dt} = \vec{F}\cdot\vec{v}

SI unit: watt (W) =1 J/s= 1\,\text{J/s}.

Other units: 1 HP=746 W1\,\text{HP} = 746\,\text{W}.

Derivation

Starting from dW=F⃗⋅dr⃗dW = \vec{F}\cdot d\vec{r} and dividing by dtdt,

P=dWdt=F⃗⋅dr⃗dt=F⃗⋅v⃗P = \frac{dW}{dt} = \vec{F}\cdot\frac{d\vec{r}}{dt} = \vec{F}\cdot\vec{v}

Worked Example

A pump lifts 200 kg200\,\text{kg} of water per second through a height of 5 m5\,\text{m}. Find the power. (g=10 m/s2g = 10\,\text{m/s}^2)

P=dWdt=mght=200⋅10⋅5=10000 W=10 kWP = \frac{dW}{dt} = \frac{m g h}{t} = 200\cdot 10\cdot 5 = 10000\,\text{W} = 10\,\text{kW}

Worked Example (Constant Power Engine)

A car of mass mm accelerates from rest with constant engine power PP. Find v(t)v(t).

P=Fv=mvdvdtP = Fv = mv\frac{dv}{dt}

Separating variables,

∫0vmv dv=∫0tP dt\int_0^v mv\,dv = \int_0^t P\,dt

12mv2=Pt⇒v=2Ptm\tfrac{1}{2}mv^2 = Pt \quad \Rightarrow \quad v = \sqrt{\frac{2Pt}{m}}

Common Mistakes

  • Confusing average and instantaneous power.
  • Forgetting that P=FvP = Fv uses instantaneous values.

6.10 Collisions

Classification

  • Elastic: both momentum and kinetic energy conserved.
  • Inelastic: momentum conserved; KE not conserved (some lost to heat, deformation).
  • Perfectly inelastic: bodies stick together after collision.

1D Elastic Collision — Derivation of Final Velocities

Two masses m1,m2m_1, m_2 with initial velocities u1,u2u_1, u_2. Final velocities v1,v2v_1, v_2.

Conservation of momentum:

m1u1+m2u2=m1v1+m2v2(⋆)m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2 \quad (\star)

Conservation of KE:

12m1u12+12m2u22=12m1v12+12m2v22(⋆⋆)\tfrac{1}{2}m_1 u_1^2 + \tfrac{1}{2}m_2 u_2^2 = \tfrac{1}{2}m_1 v_1^2 + \tfrac{1}{2}m_2 v_2^2 \quad (\star\star)

Rewriting (⋆)(\star) and (⋆⋆)(\star\star):

m1(u1−v1)=m2(v2−u2)m_1(u_1 - v_1) = m_2(v_2 - u_2) m1(u12−v12)=m2(v22−u22)m_1(u_1^2 - v_1^2) = m_2(v_2^2 - u_2^2)

Dividing the second by the first:

u1+v1=u2+v2⇒u1−u2=−(v1−v2)u_1 + v_1 = u_2 + v_2 \quad \Rightarrow \quad u_1 - u_2 = -(v_1 - v_2)

This is the famous result: in 1D elastic collision, relative velocity of approach equals relative velocity of separation.

Solving with (⋆)(\star):

v1=(m1−m2)u1+2m2u2m1+m2v_1 = \frac{(m_1 - m_2)u_1 + 2m_2 u_2}{m_1 + m_2} v2=(m2−m1)u2+2m1u1m1+m2v_2 = \frac{(m_2 - m_1)u_2 + 2m_1 u_1}{m_1 + m_2}

Special Cases

  1. Equal masses (m1=m2m_1 = m_2): v1=u2v_1 = u_2, v2=u1v_2 = u_1 — velocities are exchanged.
  2. Light hitting stationary heavy (m2≫m1m_2 \gg m_1, u2=0u_2 = 0): v1≈−u1v_1 \approx -u_1, v2≈0v_2 \approx 0 — light bounces back.
  3. Heavy hitting stationary light (m1≫m2m_1 \gg m_2, u2=0u_2 = 0): v1≈u1v_1 \approx u_1, v2≈2u1v_2 \approx 2u_1.

Perfectly Inelastic Collision

Both bodies stick: v1=v2=Vv_1 = v_2 = V.

V=m1u1+m2u2m1+m2V = \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2}

Energy lost:

ΔK=12m1m2m1+m2(u1−u2)2\Delta K = \frac{1}{2}\frac{m_1 m_2}{m_1 + m_2}(u_1 - u_2)^2

Coefficient of Restitution

e=∣v2−v1∣∣u1−u2∣=relative velocity of separationrelative velocity of approache = \frac{|v_2 - v_1|}{|u_1 - u_2|} = \frac{\text{relative velocity of separation}}{\text{relative velocity of approach}}

  • e=1e = 1: perfectly elastic.
  • 0<e<10 < e < 1: partially elastic.
  • e=0e = 0: perfectly inelastic.

For ball bouncing on floor, e=vafter/vbeforee = v_{\text{after}}/v_{\text{before}}. Height ratio: h2/h1=e2h_2/h_1 = e^2.

2D Elastic Collision

A particle of mass m1m_1 with velocity uu hits a stationary particle of mass m2m_2. After collision, m1m_1 moves at angle θ1\theta_1, m2m_2 at angle θ2\theta_2 (on opposite sides of original direction).

  • xx-momentum: m1u=m1v1cos⁡θ1+m2v2cos⁡θ2m_1 u = m_1 v_1\cos\theta_1 + m_2 v_2\cos\theta_2
  • yy-momentum: 0=m1v1sin⁡θ1−m2v2sin⁡θ20 = m_1 v_1\sin\theta_1 - m_2 v_2\sin\theta_2
  • KE: 12m1u2=12m1v12+12m2v22\tfrac{1}{2}m_1 u^2 = \tfrac{1}{2}m_1 v_1^2 + \tfrac{1}{2}m_2 v_2^2

For equal masses (m1=m2m_1 = m_2) the angle between v1v_1 and v2v_2 after collision is 90∘90^\circ — a famous result useful in billiards and Compton scattering.

Worked Example (1D, elastic, equal masses)

A 2 kg2\,\text{kg} ball at 5 m/s5\,\text{m/s} hits an identical stationary ball. Find final velocities.

By symmetry: v1=0v_1 = 0, v2=5 m/sv_2 = 5\,\text{m/s}.

Worked Example (Perfectly Inelastic)

0.02 kg0.02\,\text{kg} bullet at 300 m/s300\,\text{m/s} embeds in 1.98 kg1.98\,\text{kg} block (smooth floor). Final common velocity?

V=0.02⋅3002.0=3 m/sV = \frac{0.02\cdot 300}{2.0} = 3\,\text{m/s}

Worked Example (Ball Drop)

A ball dropped from 1 m1\,\text{m} rebounds to 0.64 m0.64\,\text{m}. Find ee.

e2=h2h1=0.64⇒e=0.8e^2 = \frac{h_2}{h_1} = 0.64 \quad \Rightarrow \quad e = 0.8

Common Mistakes

  • Applying KE conservation to inelastic collisions.
  • Forgetting that 2D collision needs three equations (two momentum + one KE) for elastic.
  • Forgetting the sign of relative velocity in ee.

Solved Problems

Problem 1

A block of 4 kg4\,\text{kg} is pulled by a 50 N50\,\text{N} force at 60∘60^\circ above horizontal over 10 m10\,\text{m} on a rough floor with μk=0.1\mu_k = 0.1, g=10 m/s2g = 10\,\text{m/s}^2. Find the work–energy budget.

Normal: N=mg−Fsin⁡60∘=40−50(0.866)=−3.3 NN = mg - F\sin 60^\circ = 40 - 50(0.866) = -3.3\,\text{N} — negative! The body lifts off; let's take instead a less-steep angle.

Recompute assuming the body remains on the floor: N=mg−Fsin⁡60∘N = mg - F\sin 60^\circ would be negative, so the block leaves the floor and slides essentially without friction (treat f=0f = 0).

Then Wapplied=Fcos⁡60∘⋅d=25⋅10=250 JW_{\text{applied}} = F\cos 60^\circ\cdot d = 25\cdot 10 = 250\,\text{J}. Wg=0W_g = 0. ΔK=250 J\Delta K = 250\,\text{J}, so v=2⋅250/4=125≈11.2 m/sv = \sqrt{2\cdot 250/4} = \sqrt{125}\approx 11.2\,\text{m/s}.

Problem 2

A spring of natural length 0.5 m0.5\,\text{m} and k=100 N/mk = 100\,\text{N/m} is stretched to 0.7 m0.7\,\text{m}. Find the work done by the external agent.

x=0.2 mx = 0.2\,\text{m}. W=12kx2=12(100)(0.04)=2 JW = \tfrac{1}{2}k x^2 = \tfrac{1}{2}(100)(0.04) = 2\,\text{J}.

Problem 3

A ball of 0.2 kg0.2\,\text{kg} is dropped from 20 m20\,\text{m}. Just before hitting the ground, find KE. (g=10g = 10)

K=mgh=0.2⋅10⋅20=40 JK = mgh = 0.2\cdot 10\cdot 20 = 40\,\text{J}.

Problem 4

A 0.5 kg0.5\,\text{kg} ball collides elastically with a 2 kg2\,\text{kg} ball at rest. The first ball has initial speed 6 m/s6\,\text{m/s}. Find final velocities.

v1=(0.5−2)⋅62.5=−3.6 m/s,v2=2⋅0.5⋅62.5=2.4 m/sv_1 = \frac{(0.5-2)\cdot 6}{2.5} = -3.6\,\text{m/s}, \quad v_2 = \frac{2\cdot 0.5\cdot 6}{2.5} = 2.4\,\text{m/s}

The first ball rebounds; second moves forward.

Problem 5

A pump fills a tank of volume 20 m320\,\text{m}^3 at height 30 m30\,\text{m} in 1000 s1000\,\text{s}. Density of water ρ=1000 kg/m3\rho = 1000\,\text{kg/m}^3. Find power. (g=10g = 10)

Mass lifted: M=20000 kgM = 20000\,\text{kg}. Total work: Mgh=6×106 JMgh = 6\times 10^6\,\text{J}. Power: P=6000 W=6 kWP = 6000\,\text{W} = 6\,\text{kW}.

Problem 6

A car of mass 1000 kg1000\,\text{kg} moves at constant 20 m/s20\,\text{m/s} on a level road against friction 200 N200\,\text{N}. Engine power?

P=Fv=200⋅20=4000 W=4 kWP = Fv = 200\cdot 20 = 4000\,\text{W} = 4\,\text{kW}.

Problem 7

A bullet of 10 g10\,\text{g} embeds in a 1.99 kg1.99\,\text{kg} pendulum bob hanging by a string 1 m1\,\text{m} long. The pendulum rises by 0.2 m0.2\,\text{m}. Find bullet's initial speed. (g=10g = 10)

Common velocity just after impact: V=2gh=4=2 m/sV = \sqrt{2gh} = \sqrt{4} = 2\,\text{m/s}.

Momentum conservation: 0.01⋅v=2.0⋅20.01\cdot v = 2.0\cdot 2, v=400 m/sv = 400\,\text{m/s}.


JEE/NEET Edge Cases

  1. Variable mass with constant power: Use P=FvP = Fv and integrate carefully.
  2. Spring with pulley problems require identifying displacements of both ends correctly.
  3. Inelastic collision in CM frame: In the CM frame, perfectly inelastic collision converts all CM-frame KE into heat.
  4. Bouncing on inclined surface: velocity components parallel and normal behave differently — the parallel component is conserved (smooth incline), normal reverses with factor ee.
  5. Work by static friction can be non-zero when the contact point moves (rolling friction does no work, but static friction on a wheel that drives a car does — over a non-zero displacement).
  6. Energy method vs Newton's laws: energy gives speed at endpoints quickly; forces are needed for time/acceleration.

Quick Recap

  • Work: W=∫F⃗⋅dr⃗W = \int \vec{F}\cdot d\vec{r}, scalar.
  • Work–energy theorem: Wnet=ΔKW_{\text{net}} = \Delta K.
  • Conservative force has path-independent work; F⃗=−∇⃗U\vec{F} = -\vec{\nabla} U.
  • Mechanical energy K+UK + U is conserved if only conservative forces act.
  • Power: P=F⃗⋅v⃗P = \vec{F}\cdot\vec{v}.
  • Elastic 1D collision: v1,v2=v_1, v_2 = standard formula; relative velocities of approach and separation are equal.
  • Perfectly inelastic: bodies stick; energy lost is 12μ(u1−u2)2\tfrac{1}{2}\mu(u_1-u_2)^2 with μ=m1m2/(m1+m2)\mu = m_1 m_2/(m_1+m_2).

Formula Sheet

QuantityFormula
Work (constant force)W=F⃗⋅d⃗=Fdcos⁡θW = \vec{F}\cdot\vec{d} = Fd\cos\theta
Work (variable force)W=∫F⃗⋅dr⃗W = \int \vec{F}\cdot d\vec{r}
Kinetic energyK=12mv2=p2/(2m)K = \tfrac{1}{2}mv^2 = p^2/(2m)
Work–energy theoremWnet=ΔKW_{\text{net}} = \Delta K
Spring PEU=12kx2U = \tfrac{1}{2}kx^2
Gravitational PE (near Earth)U=mghU = mgh
Force from PEF=−dU/dxF = -dU/dx
Conservation of energyKi+Ui=Kf+UfK_i + U_i = K_f + U_f
Average powerPavg=W/tP_{\text{avg}} = W/t
Instantaneous powerP=F⃗⋅v⃗P = \vec{F}\cdot\vec{v}
Elastic 1D, v1v_1v1=(m1−m2)u1+2m2u2m1+m2v_1 = \frac{(m_1-m_2)u_1 + 2m_2 u_2}{m_1+m_2}
Elastic 1D, v2v_2v2=(m2−m1)u2+2m1u1m1+m2v_2 = \frac{(m_2-m_1)u_2 + 2m_1 u_1}{m_1+m_2}
Perfectly inelasticV=(m1u1+m2u2)/(m1+m2)V = (m_1 u_1 + m_2 u_2)/(m_1+m_2)
Energy lost (perf. inelastic)ΔK=12μ(u1−u2)2\Delta K = \tfrac{1}{2}\mu(u_1-u_2)^2
Coefficient of restitutione=∥v2−v1∥/∥u1−u2∥e = \|v_2-v_1\|/\|u_1-u_2\|
Bounce height ratioh2/h1=e2h_2/h_1 = e^2

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